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@magica11y/light-level

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Detects the ambient light-level of the user’s device using the 'light-level' CSS3 level 5 media query.

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# :skull: Deprecation notice The `light-level` media query was deprecated in the [2020-07-15 draft](https://www.w3.org/TR/mediaqueries-5/#changes-since-2020-07-15) because it is redundant with the `prefers-contrast` and `prefers-color-scheme`. Please use the other Magica11y functions, :last_quarter_moon: [`prefersColorScheme()`](https://github.com/magica11y/prefers-color-scheme) and :high_brightness: [`prefersContrast()`](https://github.com/magica11y/prefers-contrast), instead. ---- `lightLevel()` ============== > Detects the ambient light-level of the user’s device using the `light-level` CSS3 level 5 media query. [![Travis](https://img.shields.io/travis/com/magica11y/light-level.svg?style=for-the-badge)](https://travis-ci.com/magica11y/light-level) [![NPM](https://img.shields.io/npm/v/@magica11y/light-level.svg?style=for-the-badge "NPM")](https://www.npmjs.com/package/@magica11y/light-level) [![Bundlephobia](https://img.shields.io/bundlephobia/min/@magica11y/light-level.svg?style=for-the-badge "Bundle size (minified)")](https://bundlephobia.com/result?p=@magica11y/light-level) [![Bundlephobia](https://img.shields.io/bundlephobia/minzip/@magica11y/light-level.svg?style=for-the-badge "Bundle size (minified+gzipped)")](https://bundlephobia.com/result?p=@magica11y/light-level) [![Coveralls](https://img.shields.io/coveralls/github/magica11y/light-level.svg?style=for-the-badge "Test coverage status")](https://coveralls.io/github/magica11y/light-level) [![David DM](https://img.shields.io/david/magica11y/light-level.svg?style=for-the-badge "Dependencies")](https://david-dm.org/magica11y/light-level) [![David DM](https://img.shields.io/david/dev/magica11y/light-level.svg?style=for-the-badge "Dev Dependencies")](https://david-dm.org/magica11y/light-level?type=dev) [![NodeJS](https://img.shields.io/node/v/@magica11y/light-level.svg?style=for-the-badge "Node engine")](https://www.npmjs.com/package/@magica11y/light-level) [![License](https://img.shields.io/github/license/magica11y/light-level.svg?style=for-the-badge "MIT license")](LICENSE.md) [![Snyk](https://img.shields.io/snyk/vulnerabilities/github/magica11y/light-level?style=for-the-badge "Snyk vulnerabilities status")](https://snyk.io/test/github/magica11y/light-level?targetFile=package.json) [![Magica11y cover](https://cdn.jsdelivr.net/gh/magica11y/cauldron@1.0.7/assets/Magica11y-cover.jpg "Magica11y cover")](https://magica11y.github.io) # :sparkles: Introduction Quoting from the [CSS3](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS3) [level 5](https://drafts.csswg.org/mediaqueries-5) [media queries](https://developer.mozilla.org/en-US/docs/Web/CSS/Media_Queries) specfication… > The [`light-level`](https://drafts.csswg.org/mediaqueries-5/#light-level) media feature > is used to detect if the user has requested the system to minimize the amount of animation or motion it uses. :candle: **`lightLevel()`** is part of :crystal_ball: [**Magica11y**](https://magica11y.github.io), which provides a suite of functions to detect “user-preference” and “environment” media features. [Magica11y](https://magica11y.github.io) functions are awesome because… * They have **zero** dependencies * They’re **lightweight**; e.g. `lightLevel()` is just [![Bundlephobia](https://img.shields.io/bundlephobia/min/@magica11y/light-level.svg?style=flat-square&label "Bundle size (minified)")](https://bundlephobia.com/result?p=@magica11y/light-level) minified, or [![Bundlephobia](https://img.shields.io/bundlephobia/minzip/@magica11y/light-level.svg?style=flat-square&label "Bundle size (minified+gzipped)")](https://bundlephobia.com/result?p=@magica11y/light-level) minified & gzipp’d * They use the **[`window.matchMedia`](https://developer.mozilla.org/docs/Web/API/Window/matchMedia)** API underneath * They’re optimized for **performance**; all the module functions are designed in such a way that they exit early * They provide a **clean**, **well-documented** and **semantic** API to work with In addition to `lightLevel()`, [Magica11y](https://magica11y.github.io) also provides… * :tv: [`environmentBlending()`](https://github.com/magica11y/environment-blending) * :new_moon: [`invertedColors()`](https://github.com/magica11y/inverted-colors) * :art: [`forcedColors()`](https://github.com/magica11y/forced-colors) * :last_quarter_moon: [`prefersColorScheme()`](https://github.com/magica11y/prefers-color-scheme) * :high_brightness: [`prefersContrast()`](https://github.com/magica11y/prefers-contrast) * :roller_coaster: [`prefersReducedMotion()`](https://github.com/magica11y/prefers-reduced-motion) * :gem: [`prefersReducedTransparency()`](https://github.com/magica11y/prefers-reduced-transparency) # :rocket: Getting started ## :building_construction: Installation You can install `lightLevel()` using a package manager such as [`yarn`](https://yarnpkg.com/en/package/@magica11y/light-level) or [`npm`](https://www.npmjs.com/package/@magica11y/light-level)… ```sh $ yarn add "@magica11y/light-level" # OR $ npm install --save "@magica11y/light-level" ``` You can also include `lightLevel()` from a CDN on your page, such as [jsDelivr](https://www.jsdelivr.com/package/npm/@magica11y/light-level) or [unpkg](https://unpkg.com/@magica11y/light-level)… ```html <script src="https://cdn.jsdelivr.net/npm/@magica11y/light-level@latest/dist/magica11y.lightLevel.min.js"></script> <!-- OR --> <script src="https://unpkg.com/@magica11y/light-level@latest/dist/magica11y.lightLevel.js"></script> ``` ## :game_die: Usage `lightLevel()` is distributed as a [UMD](https://github.com/umdjs/umd) module, so you can use it as a browser global… ```js var currentLightLevel = window.magica11y.lightLevel.default(); var disableAnimations = (currentLightLevel === window.magica11y.lightLevel.availableLightLevels.DIM); ```or as a CommonJS module… ```js const lightLevel = require('@magica11y/light-level'); const currentLightLevel = lightLevel.default(); const disableAnimations = (currentLightLevel === lightLevel.availableLightLevels.DIM); ```or as an ES module… ```js import lightLevel, { availableLightLevels } from '@magica11y/lightLevel'; const currentLightLevel = lightLevel(); const enableDarkMode = (currentLightLevel === availableLightLevels.DIM); ``` The `availableLightLevels` object contains all the possible values supported by the `'light-level'` media query… * `availableLightLevels.NORMAL` (spec: [`'normal'`](https://drafts.csswg.org/mediaqueries-5/#valdef-media-light-level-normal)) > The device is used in a environment with a light level in the ideal range for the screen, and which does not necessitate any particular adjustment. * `availableLightLevels.DIM` (spec: [`'dim'`](https://drafts.csswg.org/mediaqueries-5/#valdef-media-light-level-dim)) > The device is used in a dim environment, where excessive contrast and brightness would be distracting or uncomfortable to the reader. For example: night time, or a dimly illuminated indoor environment. * `availableLightLevels.WASHED` (spec: [`'washed'`](https://drafts.csswg.org/mediaqueries-5/#valdef-media-light-level-washed)) > The device is used in an exceptionally bright environment, causing the screen to be washed out and difficult to read. For example: bright daylight. * `null` > The device’s ambient light-level could not be determined. # :checkered_flag: Typechecking You can import the [Flow](https://flow.org) types from the provided [libdefs](https://flow.org/en/docs/libdefs) in `node_modules/@magica11y/light-level/lib` by configuring them in your `.flowconfig```` [libs] node_modules/@magica11y/light-level/lib ``` Now, you can use the Flow types as follows… ```js // @flow import lightLevel, { type LightLevel } from '@magica11y/light-level'; const currentLightLevel: ?LightLevel = lightLevel(); ``` :tophat: **Note**: `lightLevel()` returns a [`nullable`](https://flow.org/en/docs/types/primitives/#toc-null-and-void) type (i.e. `LightLevel`). So using the `?` prefix to indicate nullable types is recommended (i.e. `?LightLevel`). # :scroll: License [![License](https://img.shields.io/github/license/magica11y/magica11y.svg?style=for-the-badge "MIT license")](LICENSE.md) See [LICENSE.md](LICENSE.md) for more details. Handcrafted with :heart: by [Rishabh](https://rishabh.ink). [![Twitter](https://img.shields.io/twitter/follow/rishabh_ink.svg?style=social)](https://twitter.com/rishabh_ink)