@m3rcena/weky
Version:
A fun npm package to play games within Discord with buttons!
438 lines (437 loc) • 17.1 kB
JavaScript
import chalk from "chalk";
import { ActionRowBuilder, ButtonBuilder, ButtonStyle, ComponentType } from "discord.js";
import { checkPackageUpdates, convertTime, createEmbed, getRandomSentence, getRandomString } from "../../functions/functions.js";
import { OptionsChecking } from "../../functions/OptionChecking.js";
const data = new Set();
const ChaosWords = async (options) => {
// Check types
OptionsChecking(options, "ChaosWords");
let interaction = options.interaction;
if (!interaction)
throw new Error(chalk.red("[@m3rcena/weky] ChaosWords Error:") + " No interaction provided.");
if (!interaction.channel)
throw new Error(chalk.red("[@m3rcena/weky] ChaosWords Error:") + " No channel found on Interaction.");
if (!interaction.channel.isSendable())
throw new Error(chalk.red("[@m3rcena/weky] ChaosWords Error:") + " Channel is not sendable.");
let id = interaction.user.id;
if (data.has(id))
return;
data.add(id);
const ids = getRandomString(20) +
'-' +
getRandomString(20);
let tries = 0;
const array = [];
let remaining = 0;
const guessed = [];
let words = options.words ? options.words : getRandomSentence(Math.floor(Math.random() * 6) + 2);
let charGenerated = options.charGenerated ? options.charGenerated : options.words ? options.words.join('').length - 1 : 0;
if (words.join('').length > charGenerated) {
charGenerated = words.join('').length - 1;
}
;
for (let i = 0; i < charGenerated; i++) {
array.push('abcdefghijklmnopqrstuvwxyz'.charAt(Math.floor(Math.random() * 'abcdefghijklmnopqrstuvwxyz'.length)));
}
;
words.forEach((e) => {
array.splice(Math.floor(Math.random() * array.length), 0, e);
});
let fields = [];
if (!options.embed.fields) {
fields = [
{
name: 'Sentence:',
value: array.join('')
},
{
name: 'Words Founds:',
value: `${remaining} / ${words.length}`
},
{
name: 'Words Found / Remaining:',
value: `${guessed.join(', ')}`
},
{
name: 'Words:',
value: words.join(', ')
}
];
}
let embed = createEmbed(options.embed)
.setDescription(options.embed.description ?
options.embed.description.replace('{{time}}', convertTime(options.time ? options.time : 60000)) :
`You have **${convertTime(options.time ? options.time : 60000)}** to find the correct words in the chaos above.`);
if (!options.embed.fields) {
fields = [
{
name: 'Sentence:',
value: array.join('')
},
{
name: 'Words Founds:',
value: `${remaining} / ${words.length}`
},
{
name: 'Words Found / Remaining:',
value: `${guessed.join(', ')}`
},
{
name: 'Words:',
value: words.join(', ')
}
];
let _field = [];
fields.map((field, index) => {
if (index < 2) {
_field.push({
name: `${field.name}`,
value: `${field.value}`
});
}
});
embed.setFields(_field);
}
let btn1 = new ButtonBuilder()
.setStyle(ButtonStyle.Danger)
.setLabel(options.buttonText ? options.buttonText : "Cancel")
.setCustomId(ids);
const msg = await interaction.reply({
embeds: [embed],
components: [new ActionRowBuilder().addComponents(btn1)]
});
const gameCreatedAt = Date.now();
if (!interaction.channel || !interaction.channel.isTextBased())
return;
const game = interaction.channel.createMessageCollector({
filter: (m) => m.author.id === id,
time: options.time ? options.time : 60000
});
if (!interaction.channel || !interaction.channel.isSendable())
return;
game.on('collect', async (mes) => {
if (words === undefined)
return;
const condition = words.includes(mes.content.toLowerCase()) &&
!guessed.includes(mes.content.toLowerCase());
if (condition) {
remaining++;
array.splice(array.indexOf(mes.content.toLowerCase()), 1);
guessed.push(mes.content.toLowerCase());
let _embed = createEmbed(options.embed)
.setDescription(options.embed.description ?
options.embed.description.replace('{{time}}', convertTime(options.time ? options.time : 60000)) :
`You have **${convertTime(options.time ? options.time : 60000)}** to find the correct words in the chaos above.`);
if (!options.embed.fields) {
fields = [
{
name: 'Sentence:',
value: array.join('')
},
{
name: 'Words Founds:',
value: `${remaining} / ${words.length}`
},
{
name: 'Words Found / Remaining:',
value: `${guessed.join(', ')}`
},
{
name: 'Words:',
value: words.join(', ')
}
];
let _field = [];
fields.map((field, index) => {
if (index < 3) {
_field.push({
name: `${field.name}`,
value: `${field.value}`
});
}
});
_embed.setFields(_field);
}
;
btn1 = new ButtonBuilder()
.setStyle(ButtonStyle.Danger)
.setLabel(options.buttonText ? options.buttonText : "Cancel")
.setCustomId(ids);
await msg.edit({
embeds: [_embed],
components: [new ActionRowBuilder().addComponents(btn1)]
});
if (remaining === words.length) {
if (!interaction.channel || !interaction.channel.isSendable())
return;
btn1 = new ButtonBuilder()
.setStyle(ButtonStyle.Danger)
.setLabel(options.buttonText ? options.buttonText : "Cancel")
.setDisabled()
.setCustomId(ids);
await msg.edit({
embeds: [embed],
components: [new ActionRowBuilder().addComponents(btn1)]
});
const time = convertTime(Date.now() - gameCreatedAt);
let __embed = createEmbed(options.embed)
.setDescription(options.winMessage ? options.winMessage.replace('{{time}}', time) : `You found all the words in **${time}**`);
if (!options.embed.fields) {
fields = [
{
name: 'Sentence:',
value: array.join('')
},
{
name: 'Words Founds:',
value: `${remaining} / ${words.length}`
},
{
name: 'Words Found / Remaining:',
value: `${guessed.join(', ')}`
},
{
name: 'Words:',
value: words.join(', ')
}
];
let _field = [];
fields.map((field, index) => {
if (index === 0) {
_field.push({
name: `${field.name}`,
value: `${field.value}`
});
}
else if (index === 3) {
_field.push({
name: `${field.name}`,
value: `${field.value}`
});
}
});
__embed.setFields(_field);
}
;
await msg.edit({
embeds: [__embed],
components: []
});
await interaction.channel.send({
embeds: [__embed],
});
data.delete(id);
return game.stop();
}
const __embed = createEmbed(options.embed, true)
.setDescription(`
${options.correctWord ?
options.correctWord
.replace('{{word}}', mes.content.toLowerCase())
.replace('{{remaining}}', `${words.length - remaining}`)
: `GG, **${mes.content.toLowerCase()}** was correct! You have to find **${words.length - remaining}** more word(s).`}
`);
mes.reply({
embeds: [__embed],
});
}
else {
tries++;
if (tries === (options.maxTries ? options.maxTries : 10)) {
const _embed = createEmbed(options.embed)
.setDescription(options.loseMessage ? options.loseMessage : `You failed to find all the words in time.`);
if (!options.embed.fields) {
fields = [
{
name: 'Sentence:',
value: array.join('')
},
{
name: 'Words Founds:',
value: `${remaining} / ${words.length}`
},
{
name: 'Words Found / Remaining:',
value: `${guessed.join(', ')}`
},
{
name: 'Words:',
value: words.join(', ')
}
];
let _fields = [];
fields.map((field, index) => {
if (index === 0) {
_fields.push({
name: `${field.name}`,
value: `${field.value}`
});
}
else if (index === 3) {
_fields.push({
name: `${field.name}`,
value: `${field.value}`
});
}
});
_embed.setFields(_fields);
}
;
btn1 = new ButtonBuilder()
.setStyle(ButtonStyle.Danger)
.setLabel(options.buttonText ? options.buttonText : "Cancel")
.setDisabled()
.setCustomId(ids);
await msg.edit({
embeds: [_embed],
components: [new ActionRowBuilder().addComponents(btn1)]
});
if (!interaction.channel || !interaction.channel.isSendable())
return;
await interaction.channel.send({
embeds: [_embed],
});
data.delete(id);
return game.stop();
}
;
const _embed = createEmbed(options.embed, true)
.setDescription(`
${options.wrongWord ?
options.wrongWord.replace(`{{remaining_tries}}`, `${options.maxTries ? options.maxTries : 10 - tries}`) :
`**${mes.content.toLowerCase()}** is not the correct word. You have **${options.maxTries ? options.maxTries : 10 - tries}** tries left.`}
`);
mes.reply({
embeds: [_embed],
});
}
});
game.on('end', (mes, reason) => {
if (reason === 'time') {
const _embed = createEmbed(options.embed)
.setDescription(options.loseMessage ? options.loseMessage : `You failed to find all the words in time.`);
if (!options.embed.fields) {
fields = [
{
name: 'Sentence:',
value: array.join('')
},
{
name: 'Words Founds:',
value: `${remaining} / ${words.length}`
},
{
name: 'Words Found / Remaining:',
value: `${guessed.join(', ')}`
},
{
name: 'Words:',
value: words.join(', ')
}
];
let _fields = [];
fields.map((field, index) => {
if (index === 0) {
_fields.push({
name: `${field.name}`,
value: `${field.value}`
});
}
else if (index === 3) {
_fields.push({
name: `${field.name}`,
value: `${field.value}`
});
}
});
_embed.setFields(_fields);
let __fields = [];
fields.map((field, index) => {
if (index < 2) {
__fields.push({
name: `${field.name}`,
value: `${field.value}`
});
}
});
embed.setFields(__fields);
}
;
btn1 = new ButtonBuilder()
.setStyle(ButtonStyle.Danger)
.setLabel(options.buttonText ? options.buttonText : "Cancel")
.setDisabled()
.setCustomId(ids);
msg.edit({
embeds: [embed],
components: [new ActionRowBuilder().addComponents(btn1)]
});
if (!interaction.channel || !interaction.channel.isSendable())
return;
data.delete(id);
interaction.channel.send({
embeds: [_embed],
});
}
});
const gameCollector = msg.createMessageComponentCollector({
componentType: ComponentType.Button,
});
gameCollector.on('collect', async (button) => {
await button.deferUpdate();
btn1 = new ButtonBuilder()
.setStyle(ButtonStyle.Danger)
.setLabel(options.buttonText ? options.buttonText : "Cancel")
.setDisabled()
.setCustomId(ids);
if (options.embed.fields) {
embed.setFields(options.embed.fields);
}
else {
fields = [
{
name: 'Sentence:',
value: array.join('')
},
{
name: 'Words Founds:',
value: `${remaining} / ${words.length}`
},
{
name: 'Words Found / Remaining:',
value: `${guessed.join(', ')}`
},
{
name: 'Words:',
value: words.join(', ')
}
];
let _fields = [];
fields.map((field, index) => {
if (index < 2) {
_fields.push({
name: `${field.name}`,
value: `${field.value}`
});
}
});
embed.setFields(_fields);
}
await msg.edit({
embeds: [embed],
components: [new ActionRowBuilder().addComponents(btn1)]
});
const _embed = createEmbed(options.embed, true)
.setDescription(options.loseMessage ? options.loseMessage : `The game has been stopped by <@${id}>`);
if (!interaction.channel || !interaction.channel.isSendable())
return;
await interaction.channel.send({
embeds: [_embed],
});
data.delete(id);
gameCollector.stop();
return game.stop();
});
checkPackageUpdates("ChaosWords", options.notifyUpdate);
};
export default ChaosWords;