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@luminati-io/raw-socket

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var raw = require ("../"); var options = { addressFamily: raw.AddressFamily.IPv6, protocol: raw.Protocol.ICMPv6 }; var socket = raw.createSocket (options); socket.setOption (raw.SocketLevel.IPPROTO_IP, raw.SocketOption.IP_HDRINCL, Buffer.from([0x00, 0x00, 0x00, 0x01]), 4); socket.on ("close", function () { console.log ("socket closed"); process.exit (-1); }); socket.on ("error", function (error) { console.log ("error: " + error.toString ()); process.exit (-1); }); socket.on ("message", function (buffer, source) { console.log ("received " + buffer.length + " bytes from " + source); console.log ("data: " + buffer.toString ("hex")); }); // ICMP echo (ping) request (the source IP address used may not match yours) var buffer = Buffer.from([ 0x60, 0x00, 0x00, 0x00, 0x00, 0x28, 0x3a, 0x80, 0xfe, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbd, 0x78, 0xaa, 0x46, 0x59, 0x6b, 0xb1, 0x5e, 0xfe, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x27, 0xff, 0xfe, 0x2a, 0x34, 0x27, 0x80, 0x00, 0xff, 0xff, 0x00, 0x01, 0x00, 0x3c, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69]); function ping6 () { target = "fe80::713b:ee11:cb44:2898"; socket.send (buffer, 0, buffer.length, target, function (error, bytes) { if (error) { console.log (error.toString ()); } else { console.log ("sent " + bytes + " bytes to " + target); } }); setTimeout (ping6, 1000); } ping6 ();