@luma.gl/shadertools
Version:
Shader module system for luma.gl
40 lines • 1.31 kB
JavaScript
// luma.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
import { floatColors } from "../../color/float-colors.js";
import { lighting } from "../lights/lighting.js";
import { PHONG_WGSL } from "./phong-shaders-wgsl.js";
import { PHONG_VS, PHONG_FS } from "./phong-shaders-glsl.js";
const DEFAULT_SPECULAR_COLOR = [38.25, 38.25, 38.25];
/** In Phong shading, the normal vector is linearly interpolated across the surface of the polygon from the polygon's vertex normals. */
export const phongMaterial = {
name: 'phongMaterial',
firstBindingSlot: 0,
bindingLayout: [{ name: 'phongMaterial', group: 3 }],
dependencies: [lighting, floatColors],
// Note these are switched between phong and gouraud
source: PHONG_WGSL,
vs: PHONG_VS,
fs: PHONG_FS,
defines: {
LIGHTING_FRAGMENT: true
},
uniformTypes: {
unlit: 'i32',
ambient: 'f32',
diffuse: 'f32',
shininess: 'f32',
specularColor: 'vec3<f32>'
},
defaultUniforms: {
unlit: false,
ambient: 0.35,
diffuse: 0.6,
shininess: 32,
specularColor: DEFAULT_SPECULAR_COLOR
},
getUniforms(props) {
return { ...phongMaterial.defaultUniforms, ...props };
}
};
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