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@luma.gl/shadertools

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Shader module system for luma.gl

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import type { Texture } from '@luma.gl/core'; import type { NumberArray2, NumberArray16 } from '@math.gl/core'; export type PBRSceneBindings = { pbr_transmissionFramebufferSampler?: Texture | null; }; export type PBRSceneUniforms = { exposure?: number; toneMapMode?: number; environmentIntensity?: number; environmentRotation?: number; framebufferSize?: NumberArray2; viewMatrix?: NumberArray16; projectionMatrix?: NumberArray16; }; export type PBRSceneProps = PBRSceneBindings & PBRSceneUniforms; export declare const pbrScene: { readonly name: "pbrScene"; readonly bindingLayout: readonly [{ readonly name: "pbrScene"; readonly group: 1; }, { readonly name: "pbr_transmissionFramebufferSampler"; readonly group: 1; }]; readonly source: "struct pbrSceneUniforms {\n exposure: f32,\n toneMapMode: i32,\n environmentIntensity: f32,\n environmentRotation: f32,\n framebufferSize: vec2<f32>,\n viewMatrix: mat4x4<f32>,\n projectionMatrix: mat4x4<f32>\n};\n\n@group(1) @binding(auto) var<uniform> pbrScene: pbrSceneUniforms;\n\n#ifdef USE_TRANSMISSION_FRAMEBUFFER\n@group(1) @binding(auto) var pbr_transmissionFramebufferSampler: texture_2d<f32>;\n@group(1) @binding(auto) var pbr_transmissionFramebufferSamplerSampler: sampler;\n#endif\n"; readonly vs: "layout(std140) uniform pbrSceneUniforms {\n float exposure;\n int toneMapMode;\n float environmentIntensity;\n float environmentRotation;\n vec2 framebufferSize;\n mat4 viewMatrix;\n mat4 projectionMatrix;\n} pbrScene;\n\n#ifdef USE_TRANSMISSION_FRAMEBUFFER\nuniform sampler2D pbr_transmissionFramebufferSampler;\n#endif\n"; readonly fs: "layout(std140) uniform pbrSceneUniforms {\n float exposure;\n int toneMapMode;\n float environmentIntensity;\n float environmentRotation;\n vec2 framebufferSize;\n mat4 viewMatrix;\n mat4 projectionMatrix;\n} pbrScene;\n\n#ifdef USE_TRANSMISSION_FRAMEBUFFER\nuniform sampler2D pbr_transmissionFramebufferSampler;\n#endif\n"; readonly getUniforms: (props: PBRSceneProps) => PBRSceneProps; readonly uniformTypes: { readonly exposure: "f32"; readonly toneMapMode: "i32"; readonly environmentIntensity: "f32"; readonly environmentRotation: "f32"; readonly framebufferSize: "vec2<f32>"; readonly viewMatrix: "mat4x4<f32>"; readonly projectionMatrix: "mat4x4<f32>"; }; readonly defaultUniforms: Required<PBRSceneUniforms>; }; //# sourceMappingURL=pbr-scene.d.ts.map