@luma.gl/shadertools
Version:
Shader module system for luma.gl
3 lines • 652 B
TypeScript
export declare const MODULE_INJECTORS_VS = "#ifdef MODULE_LOGDEPTH\n logdepth_adjustPosition(gl_Position);\n#endif\n";
export declare const MODULE_INJECTORS_FS = "#ifdef MODULE_MATERIAL\n fragColor = material_filterColor(fragColor);\n#endif\n\n#ifdef MODULE_LIGHTING\n fragColor = lighting_filterColor(fragColor);\n#endif\n\n#ifdef MODULE_FOG\n fragColor = fog_filterColor(fragColor);\n#endif\n\n#ifdef MODULE_PICKING\n fragColor = picking_filterHighlightColor(fragColor);\n fragColor = picking_filterPickingColor(fragColor);\n#endif\n\n#ifdef MODULE_LOGDEPTH\n logdepth_setFragDepth();\n#endif\n";
//# sourceMappingURL=module-injectors.d.ts.map