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@luma.gl/shadertools

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Shader module system for luma.gl

6 lines 359 B
/** Quick random generator for fragment shaders */ export declare const random: { readonly name: "random"; readonly fs: "float random(vec3 scale, float seed) {\n /* use the fragment position for a different seed per-pixel */\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n"; }; //# sourceMappingURL=random.d.ts.map