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@luma.gl/shadertools

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Shader module system for luma.gl

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import { NumberArray3 } from '@math.gl/types'; import { ShaderModule } from "../../../lib/shader-module/shader-module.js"; export type PhongMaterialProps = { ambient?: number; diffuse?: number; /** Specularity exponent */ shininess?: number; specularColor?: NumberArray3; }; /** In Phong shading, the normal vector is linearly interpolated across the surface of the polygon from the polygon's vertex normals. */ export declare const phongMaterial: ShaderModule<PhongMaterialProps>; //# sourceMappingURL=phong-material.d.ts.map