@luma.gl/shadertools
Version:
Shader module system for luma.gl
38 lines • 992 B
TypeScript
import type { NumberArray } from "../../../types.js";
type LightSources = {
ambientLight?: {
color: Readonly<NumberArray>;
intensity: number;
};
pointLights?: {
color: Readonly<NumberArray>;
intensity: number;
position: NumberArray;
attenuation: number;
}[];
directionalLights?: {
color: Readonly<NumberArray>;
intensity: number;
position: NumberArray;
direction: NumberArray;
}[];
};
export type LightsOptions = {
lightSources?: LightSources;
};
declare function getUniforms(opts?: LightsOptions): Record<string, any>;
/**
* An implementation of PBR (Physically-Based Rendering).
* Physically Based Shading of a microfacet surface defined by a glTF material.
*/
export declare const lights: {
name: string;
vs: string;
fs: string;
getUniforms: typeof getUniforms;
defines: {
MAX_LIGHTS: number;
};
};
export {};
//# sourceMappingURL=lights.d.ts.map