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@luma.gl/shadertools

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Shader module system for luma.gl

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// TODO - these types should be imported from math.gl /** * TypeScript type covering all typed arrays */ export type TypedArray = | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array; export type BigIntTypedArray = BigInt64Array | BigUint64Array; /** * TypeScript type covering all typed arrays and classic arrays consisting of numbers */ export type NumberArray = number[] | TypedArray; export type BigIntOrNumberArray = NumberArray | BigIntTypedArray; /* { name: any; vs: any; fs: any; dependencies?: any[]; uniforms: any; getUniforms: any; deprecations?: any[]; defines?: {}; inject?: {}; vertexShader: any; fragmentShader: any; } */ export type ShaderModule = { name: string; fs?: string; vs?: string; uniforms?: object; getUniforms?: any; defines?: object; dependencies?: ShaderModule[]; deprecations?: any[]; }; export type ShaderPass = ShaderModule & { passes?: object[]; };