@luma.gl/shadertools
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Shader module system for luma.gl
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Markdown
# PBR (Shader Module)
An implementation of PBR (Physically-Based Rendering) based on the [Khronos Reference Implementation](https://github.com/KhronosGroup/glTF-WebGL-PBR).
A reference implementation for Physically Based Shading of a microfacet surface defined by a glTF material.
References:
- [Real Shading in Unreal Engine 4](http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf)
- [Physically Based Shading at Disney](http://blog.selfshadow.com/publications/s2012-shading-course/burley/s2012_pbs_disney_brdf_notes_v3.pdf)
- [README.md - Environment Maps](https://github.com/KhronosGroup/glTF-WebGL-PBR/#environment-maps)
- ["An Inexpensive BRDF Model for Physically based Rendering" by Christophe Schlick](https://www.cs.virginia.edu/~jdl/bib/appearance/analytic%20models/schlick94b.pdf)