@luma.gl/shadertools
Version:
Shader module system for luma.gl
48 lines (41 loc) • 1.07 kB
JavaScript
/** @typedef {import('../../types').ShaderPass} ShaderPass */
import {warp} from './warp';
const fs = `\
uniform float radius;
uniform float angle;
uniform vec2 center;
vec2 swirl_warp(vec2 coord, vec2 texCenter) {
coord -= texCenter;
float distance = length(coord);
if (distance < radius) {
float percent = (radius - distance) / radius;
float theta = percent * percent * angle;
float s = sin(theta);
float c = cos(theta);
coord = vec2(
coord.x * c - coord.y * s,
coord.x * s + coord.y * c
);
}
coord += texCenter;
return coord;
}
vec4 swirl_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
vec2 coord = texCoord * texSize;
coord = swirl_warp(coord, center * texSize);
return warp_sampleColor(texture, texSize, coord);
}
`;
const uniforms = {
center: [0.5, 0.5],
radius: {value: 200, min: 1, softMax: 600},
angle: {value: 3, softMin: -25, softMax: 25}
};
/** @type {ShaderPass} */
export const swirl = {
name: 'swirl',
fs,
uniforms,
dependencies: [warp],
passes: [{sampler: true}]
};