@luma.gl/shadertools
Version:
Shader module system for luma.gl
47 lines (39 loc) • 1.13 kB
JavaScript
/** @typedef {import('../../types').ShaderPass} ShaderPass */
import {warp} from './warp';
const fs = `\
uniform float radius;
uniform float strength;
uniform vec2 center;
vec2 bulgePinch_warp(vec2 coord, vec2 texCenter) {
coord -= texCenter;
float distance = length(coord);
if (distance < radius) {
float percent = distance / radius;
if (strength > 0.0) {
coord *= mix(1.0, smoothstep(0.0, radius / distance, percent), strength * 0.75);
} else {
coord *= mix(1.0, pow(percent, 1.0 + strength * 0.75) * radius / distance, 1.0 - percent);
}
}
coord += texCenter;
return coord;
}
vec4 bulgePinch_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
vec2 coord = texCoord * texSize;
coord = bulgePinch_warp(coord, center * texSize);
return warp_sampleColor(texture, texSize, coord);
}
`;
const uniforms = {
center: [0.5, 0.5],
radius: {value: 200, min: 1, softMax: 600},
strength: {value: 0.5, min: -1, max: 1}
};
/** @type {ShaderPass} */
export const bulgePinch = {
name: 'bulgePinch',
fs,
uniforms,
dependencies: [warp],
passes: [{sampler: true}]
};