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@luma.gl/shadertools

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Shader module system for luma.gl

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import {ShaderPass} from '../../types'; /** * Dot Screen - * Simulates a black and white halftone rendering of the image by multiplying * pixel values with a rotated 2D sine wave pattern. * @param centerX The x coordinate of the pattern origin. * @param centerY The y coordinate of the pattern origin. * @param angle The rotation of the pattern in radians. * @param size The diameter of a dot in pixels. */ export const dotScreen: ShaderPass;