@luma.gl/shadertools
Version:
Shader module system for luma.gl
30 lines (24 loc) • 721 B
JavaScript
/** @typedef {import('../../types').ShaderPass} ShaderPass */
const fs = `\
uniform float radius;
uniform float amount;
vec4 vignette_filterColor(vec4 color, vec2 texCoord) {
float dist = distance(texCoord, vec2(0.5, 0.5));
float ratio = smoothstep(0.8, radius * 0.799, dist * (amount + radius));
return color.rgba * ratio + (1.0 - ratio)*vec4(0.0, 0.0, 0.0, 1.0);
}
vec4 vignette_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
return vignette_filterColor(color, texCoord);
}
`;
const uniforms = {
radius: {value: 0.5, min: 0, max: 1},
amount: {value: 0.5, min: 0, max: 1}
};
/** @type {ShaderPass} */
export const vignette = {
name: 'vignette',
fs,
uniforms,
passes: [{filter: true}]
};