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@luma.gl/shadertools

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Shader module system for luma.gl

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/** @typedef {import('../../types').ShaderPass} ShaderPass */ const fs = `\ uniform float amount; vec4 vibrance_filterColor(vec4 color) { float average = (color.r + color.g + color.b) / 3.0; float mx = max(color.r, max(color.g, color.b)); float amt = (mx - average) * (-amount * 3.0); color.rgb = mix(color.rgb, vec3(mx), amt); return color; } vec4 vibrance_filterColor(vec4 color, vec2 texSize, vec2 texCoord) { return vibrance_filterColor(color); } `; const uniforms = { amount: {value: 0, min: -1, max: 1} }; /** @type {ShaderPass} */ export const vibrance = { name: 'vibrance', uniforms, fs, passes: [{filter: true}] };