@luma.gl/shadertools
Version:
Shader module system for luma.gl
30 lines (24 loc) • 651 B
JavaScript
/** @typedef {import('../../types').ShaderPass} ShaderPass */
const fs = `\
uniform float amount;
vec4 vibrance_filterColor(vec4 color) {
float average = (color.r + color.g + color.b) / 3.0;
float mx = max(color.r, max(color.g, color.b));
float amt = (mx - average) * (-amount * 3.0);
color.rgb = mix(color.rgb, vec3(mx), amt);
return color;
}
vec4 vibrance_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
return vibrance_filterColor(color);
}
`;
const uniforms = {
amount: {value: 0, min: -1, max: 1}
};
/** @type {ShaderPass} */
export const vibrance = {
name: 'vibrance',
uniforms,
fs,
passes: [{filter: true}]
};