@luma.gl/shadertools
Version:
Shader module system for luma.gl
34 lines (27 loc) • 662 B
JavaScript
/** @typedef {import('../../types').ShaderPass} ShaderPass */
const fs = `\
uniform float amount;
float rand(vec2 co) {
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
vec4 noise_filterColor(vec4 color, vec2 texCoord) {
float diff = (rand(texCoord) - 0.5) * amount;
color.r += diff;
color.g += diff;
color.b += diff;
return color;
}
vec4 noise_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
return noise_filterColor(color, texCoord);
}
`;
const uniforms = {
amount: {value: 0.5, min: 0, max: 1}
};
/** @type {ShaderPass} */
export const noise = {
name: 'noise',
uniforms,
fs,
passes: [{filter: true}]
};