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@luma.gl/shadertools

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Shader module system for luma.gl

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import {ShaderPass} from '../../types'; /** * Hue / Saturation * Provides rotational hue and multiplicative saturation control. RGB color space * can be imagined as a cube where the axes are the red, green, and blue color * values. Hue changing works by rotating the color vector around the grayscale * line, which is the straight line from black (0, 0, 0) to white (1, 1, 1). * Saturation is implemented by scaling all color channel values either toward * or away from the average color channel value. * @param hue -1 to 1 (-1 is 180 degree rotation in the negative direction, 0 is no change, * and 1 is 180 degree rotation in the positive direction) * @param saturation -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast) */ export const hueSaturation: ShaderPass;