@luma.gl/shadertools
Version:
Shader module system for luma.gl
34 lines (28 loc) • 763 B
JavaScript
/** @typedef {import('../../types').ShaderPass} ShaderPass */
const fs = `\
uniform float brightness;
uniform float contrast;
vec4 brightnessContrast_filterColor(vec4 color) {
color.rgb += brightness;
if (contrast > 0.0) {
color.rgb = (color.rgb - 0.5) / (1.0 - contrast) + 0.5;
} else {
color.rgb = (color.rgb - 0.5) * (1.0 + contrast) + 0.5;
}
return color;
}
vec4 brightnessContrast_filterColor(vec4 color, vec2 texSize, vec2 texCoords) {
return brightnessContrast_filterColor(color);
}
`;
const uniforms = {
brightness: {value: 0, min: -1, max: 1},
contrast: {value: 0, min: -1, max: 1}
};
/** @type {ShaderPass} */
export const brightnessContrast = {
name: 'brightnessContrast',
uniforms,
fs,
passes: [{filter: true}]
};