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@luma.gl/shadertools

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Shader module system for luma.gl

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import {ShaderModule as ShaderModuleProps} from '../types'; /** * Helper class * TODO - confusingly, both this type and its props are called `ShaderModule` */ export default class ShaderModule { constructor(props: ShaderModuleProps); getModuleSource(type: any): string; getUniforms(opts: any, uniforms: any): any; getDefines(): any; checkDeprecations(shaderSource: any, log: any): void; _parseDeprecationDefinitions(deprecations: any): any; _defaultGetUniforms(opts?: {}): {}; } export function normalizeShaderModule(module: any): any; /* import { Uniforms, UniformsOptions } from '@luma.gl/webgl/src/classes/uniforms' interface ShaderModuleDeprecatedApi { type: 'function' | string old: string new: string deprecated: boolean } interface Injection { injection: string order: number } // https://luma.gl/docs/api-reference/shadertools/assemble-shaders#injection-map interface InjectionMap { [shaderHook: string]: string | Injection } // https://luma.gl/docs/developer-guide/shader-modules#shader-module-descriptor interface ShaderModuleObject { name: string fs?: string vs?: string inject?: InjectionMap getUniforms: (opts: UniformsOptions, context: Uniforms) => Uniforms uniforms: Uniforms dependencies: Array<ShaderModuleObject> deprecations: Array<ShaderModuleDeprecatedApi> } */