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@luma.gl/shadertools

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Shader module system for luma.gl

6 lines 221 B
const fs = "float random(vec3 scale, float seed) {\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n"; export const random = { name: 'random', fs }; //# sourceMappingURL=random.js.map