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@luma.gl/shadertools

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Shader module system for luma.gl

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import {ShaderPass} from '../../types'; /** * Hexagonal Pixelate * Renders the image using a pattern of hexagonal tiles. Tile colors * are nearest-neighbor sampled from the centers of the tiles. * @param center The [x, y] coordinates of the pattern center. * @param scale The width of an individual tile, in pixels. */ export const hexagonalPixelate: ShaderPass;