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@luma.gl/shadertools

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Shader module system for luma.gl

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import { random } from '../utils/random'; const fs = "\nuniform vec2 center;\nuniform float strength;\n\nvec4 zoomBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {\n vec4 color = vec4(0.0);\n float total = 0.0;\n vec2 toCenter = center * texSize - texCoord * texSize;\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n\n for (float t = 0.0; t <= 40.0; t++) {\n float percent = (t + offset) / 40.0;\n float weight = 4.0 * (percent - percent * percent);\n vec4 sample = texture2D(texture, texCoord + toCenter * percent * strength / texSize);\n sample.rgb *= sample.a;\n\n color += sample * weight;\n total += weight;\n }\n\n color = color / total;\n color.rgb /= color.a + 0.00001;\n\n return color;\n}\n"; const uniforms = { center: [0.5, 0.5], strength: { value: 0.3, min: 0, softMax: 1 } }; export const zoomBlur = { name: 'zoomBlur', uniforms, fs, dependencies: [random], passes: [{ sampler: true }] }; //# sourceMappingURL=zoomblur.js.map