@luma.gl/shadertools
Version:
Shader module system for luma.gl
17 lines • 631 B
JavaScript
const fs = "uniform float amount;\n\nvec4 vibrance_filterColor(vec4 color) {\n float average = (color.r + color.g + color.b) / 3.0;\n float mx = max(color.r, max(color.g, color.b));\n float amt = (mx - average) * (-amount * 3.0);\n color.rgb = mix(color.rgb, vec3(mx), amt);\n return color;\n}\n\nvec4 vibrance_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {\n return vibrance_filterColor(color);\n}\n";
const uniforms = {
amount: {
value: 0,
min: -1,
max: 1
}
};
export const vibrance = {
name: 'vibrance',
uniforms,
fs,
passes: [{
filter: true
}]
};
//# sourceMappingURL=vibrance.js.map