@luma.gl/shadertools
Version:
Shader module system for luma.gl
17 lines • 794 B
JavaScript
const fs = "uniform float amount;\n\nvec4 sepia_filterColor(vec4 color) {\n float r = color.r;\n float g = color.g;\n float b = color.b;\n\n color.r =\n min(1.0, (r * (1.0 - (0.607 * amount))) + (g * (0.769 * amount)) + (b * (0.189 * amount)));\n color.g = min(1.0, (r * 0.349 * amount) + (g * (1.0 - (0.314 * amount))) + (b * 0.168 * amount));\n color.b = min(1.0, (r * 0.272 * amount) + (g * 0.534 * amount) + (b * (1.0 - (0.869 * amount))));\n\n return color;\n}\n\nvec4 sepia_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {\n return sepia_filterColor(color);\n}\n";
const uniforms = {
amount: {
value: 0.5,
min: 0,
max: 1
}
};
export const sepia = {
name: 'sepia',
uniforms,
fs,
passes: [{
filter: true
}]
};
//# sourceMappingURL=sepia.js.map