@luma.gl/shadertools
Version:
Shader module system for luma.gl
17 lines • 643 B
JavaScript
const fs = "uniform float amount;\n\nfloat rand(vec2 co) {\n return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);\n}\n\nvec4 noise_filterColor(vec4 color, vec2 texCoord) {\n float diff = (rand(texCoord) - 0.5) * amount;\n color.r += diff;\n color.g += diff;\n color.b += diff;\n return color;\n}\n\nvec4 noise_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {\n return noise_filterColor(color, texCoord);\n}\n";
const uniforms = {
amount: {
value: 0.5,
min: 0,
max: 1
}
};
export const noise = {
name: 'noise',
uniforms,
fs,
passes: [{
filter: true
}]
};
//# sourceMappingURL=noise.js.map