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@luma.gl/shadertools

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Shader module system for luma.gl

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const vs = "varying vec4 geometry_vPosition;\nvarying vec3 geometry_vNormal;\n\nvoid geometry_setNormal(vec3 normal) {\n geometry_vNormal = normal;\n}\n\nvoid geometry_setPosition(vec4 position) {\n geometry_vPosition = position;\n}\n\nvoid geometry_setPosition(vec3 position) {\n geometry_vPosition = vec4(position, 1.);\n}\n"; const fs = "varying vec4 geometry_vPosition;\nvarying vec3 geometry_vNormal;\n\nvec4 geometry_getPosition() {\n return geometry_vPosition;\n}\n\nvec3 geometry_getNormal() {\n return geometry_vNormal;\n}\n"; export const geometry = { name: 'geometry', vs, fs }; //# sourceMappingURL=geometry.js.map