@luma.gl/shadertools
Version:
Shader module system for luma.gl
8 lines • 637 B
JavaScript
const vs = "varying vec4 geometry_vPosition;\nvarying vec3 geometry_vNormal;\n\nvoid geometry_setNormal(vec3 normal) {\n geometry_vNormal = normal;\n}\n\nvoid geometry_setPosition(vec4 position) {\n geometry_vPosition = position;\n}\n\nvoid geometry_setPosition(vec3 position) {\n geometry_vPosition = vec4(position, 1.);\n}\n";
const fs = "varying vec4 geometry_vPosition;\nvarying vec3 geometry_vNormal;\n\nvec4 geometry_getPosition() {\n return geometry_vPosition;\n}\n\nvec3 geometry_getNormal() {\n return geometry_vNormal;\n}\n";
export const geometry = {
name: 'geometry',
vs,
fs
};
//# sourceMappingURL=geometry.js.map