@luma.gl/shadertools
Version:
Shader module system for luma.gl
11 lines (10 loc) • 896 B
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.MODULE_INJECTORS_VS = exports.MODULE_INJECTORS_FS = void 0;
var MODULE_INJECTORS_VS = "#ifdef MODULE_LOGDEPTH\n logdepth_adjustPosition(gl_Position);\n#endif\n";
exports.MODULE_INJECTORS_VS = MODULE_INJECTORS_VS;
var MODULE_INJECTORS_FS = "#ifdef MODULE_MATERIAL\n gl_FragColor = material_filterColor(gl_FragColor);\n#endif\n\n#ifdef MODULE_LIGHTING\n gl_FragColor = lighting_filterColor(gl_FragColor);\n#endif\n\n#ifdef MODULE_FOG\n gl_FragColor = fog_filterColor(gl_FragColor);\n#endif\n\n#ifdef MODULE_PICKING\n gl_FragColor = picking_filterHighlightColor(gl_FragColor);\n gl_FragColor = picking_filterPickingColor(gl_FragColor);\n#endif\n\n#ifdef MODULE_LOGDEPTH\n logdepth_setFragDepth();\n#endif\n";
exports.MODULE_INJECTORS_FS = MODULE_INJECTORS_FS;
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