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@luma.gl/shadertools

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Shader module system for luma.gl

11 lines (10 loc) 896 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.MODULE_INJECTORS_VS = exports.MODULE_INJECTORS_FS = void 0; var MODULE_INJECTORS_VS = "#ifdef MODULE_LOGDEPTH\n logdepth_adjustPosition(gl_Position);\n#endif\n"; exports.MODULE_INJECTORS_VS = MODULE_INJECTORS_VS; var MODULE_INJECTORS_FS = "#ifdef MODULE_MATERIAL\n gl_FragColor = material_filterColor(gl_FragColor);\n#endif\n\n#ifdef MODULE_LIGHTING\n gl_FragColor = lighting_filterColor(gl_FragColor);\n#endif\n\n#ifdef MODULE_FOG\n gl_FragColor = fog_filterColor(gl_FragColor);\n#endif\n\n#ifdef MODULE_PICKING\n gl_FragColor = picking_filterHighlightColor(gl_FragColor);\n gl_FragColor = picking_filterPickingColor(gl_FragColor);\n#endif\n\n#ifdef MODULE_LOGDEPTH\n logdepth_setFragDepth();\n#endif\n"; exports.MODULE_INJECTORS_FS = MODULE_INJECTORS_FS; //# sourceMappingURL=module-injectors.js.map