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@luma.gl/engine

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3D Engine Components for luma.gl

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import type { ShaderLayout } from '@luma.gl/core'; /** * Extracts a table suitable for `console.table()` from a shader layout to assist in debugging. * @param layout shader layout * @param name app should provide the most meaningful name, usually the model or pipeline name / id. * @returns */ export declare function getDebugTableForShaderLayout(layout: ShaderLayout, name: string): Record<string, Record<string, string>>; //# sourceMappingURL=debug-shader-layout.d.ts.map