@luma.gl/engine
Version:
3D Engine Components for luma.gl
16 lines • 586 B
TypeScript
import type { Framebuffer, RenderPass, Texture } from '@luma.gl/core';
type DebugFramebufferOptions = {
id: string;
minimap?: boolean;
opaque?: boolean;
top?: string;
left?: string;
rgbaScale?: number;
};
/**
* Debug utility to blit queued offscreen framebuffers into the default framebuffer
* without CPU readback. Currently implemented for WebGL only.
*/
export declare function debugFramebuffer(renderPass: RenderPass, source: Framebuffer | Texture | null, options: DebugFramebufferOptions): void;
export {};
//# sourceMappingURL=debug-framebuffer.d.ts.map