@luma.gl/engine
Version:
3D Engine Components for luma.gl
48 lines • 1.55 kB
TypeScript
import { Texture, Framebuffer, TypedArray } from '@luma.gl/core';
/**
* Options for copying texture pixels to image
* @todo - support gl.readBuffer
*/
export type CopyTextureToImageOptions = {
sourceAttachment?: number;
targetMaxHeight?: number;
targetImage?: HTMLImageElement;
};
/**
* Reads pixels from a Framebuffer or Texture object into an HTML Image
* @todo - can we move this to @luma.gl/core?
* @param source
* @param options options passed to copyToDataUrl
* @returns
*/
export declare function copyTextureToImage(source: Texture | Framebuffer, options?: CopyTextureToImageOptions): HTMLImageElement;
/**
* Reads pixels from a Framebuffer or Texture object to a dataUrl
* @todo - can we move this to @luma.gl/core?
* @param source texture or framebuffer to read from
* @param options
*/
export declare function copyTextureToDataUrl(source: Texture | Framebuffer, options?: CopyTextureToImageOptions): string;
/**
* Flip rows (can be used on arrays returned from `Framebuffer.readPixels`)
* https: *stackoverflow.com/questions/41969562/
* how-can-i-flip-the-result-of-webglrenderingcontext-readpixels
* @param param0
*/
export declare function flipRows(options: {
data: TypedArray;
width: number;
height: number;
bytesPerPixel?: number;
temp?: Uint8Array;
}): void;
export declare function scalePixels(options: {
data: TypedArray;
width: number;
height: number;
}): {
data: Uint8Array;
width: number;
height: number;
};
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