@luma.gl/engine
Version:
3D Engine Components for luma.gl
74 lines (62 loc) • 2.08 kB
text/typescript
// luma.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
import {Texture, Framebuffer} from '@luma.gl/core';
import {flipRows, scalePixels} from './pixel-data-utils';
/**
* Options for copying texture pixels to image
* @todo - support gl.readBuffer
*/
export type CopyTextureToImageOptions = {
sourceAttachment?: number;
targetMaxHeight?: number;
targetImage?: HTMLImageElement;
};
/**
* Reads pixels from a Framebuffer or Texture object into an HTML Image
* @todo - can we move this to @luma.gl/core?
* @param source
* @param options options passed to copyToDataUrl
* @returns
*/
export function copyTextureToImage(
source: Texture | Framebuffer,
options?: CopyTextureToImageOptions
): HTMLImageElement {
const dataUrl = copyTextureToDataUrl(source, options);
const targetImage: HTMLImageElement = options?.targetImage || new Image();
targetImage.src = dataUrl;
return targetImage;
}
/**
* Reads pixels from a Framebuffer or Texture object to a dataUrl
* @todo - can we move this to @luma.gl/core?
* @param source texture or framebuffer to read from
* @param options
*/
export function copyTextureToDataUrl(
source: Texture | Framebuffer,
options: CopyTextureToImageOptions = {}
): string {
const {sourceAttachment, targetMaxHeight = Number.MAX_SAFE_INTEGER} = options;
let data = source.device.readPixelsToArrayWebGL(source, {sourceAttachment});
// Scale down
let {width, height} = source;
while (height > targetMaxHeight) {
({data, width, height} = scalePixels({data, width, height}));
}
// Flip to top down coordinate system
flipRows({data, width, height});
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
const context = canvas.getContext('2d');
if (!context) {
throw new Error('Failed to create context');
}
// Copy the pixels to a 2D canvas
const imageData = context?.createImageData(width, height);
imageData.data.set(data);
context.putImageData(imageData, 0, 0);
return canvas.toDataURL('image/png');
}