@luma.gl/engine
Version:
3D Engine Components for luma.gl
12 lines • 373 B
TypeScript
import { ShaderPass } from '@luma.gl/shadertools';
/**
* Gets fragment shader source for a shader pass sub pass
* @param options
* @returns
*/
export declare function getFragmentShaderForRenderPass(options: {
shaderPass: ShaderPass;
action: 'filter' | 'sample';
shadingLanguage: 'wgsl' | 'glsl';
}): string;
//# sourceMappingURL=get-fragment-shader.d.ts.map