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@luma.gl/effects

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Post-processing effects for luma.gl

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// luma.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import { warp } from "./warp.js"; const source = /* wgsl */ `\ uniform bulgePinchUniforms { radius: f32, strength: f32, center: vec2f, }; @group(0) @binding(1) var<uniform> bulgePinch: bulgePinchUniforms; fn bulgePinch_warp(vec2 coord, vec2 texCenter) -> vec2f { coord -= texCenter; float distance = length(coord); if (distance < bulgePinch.radius) { float percent = distance / bulgePinch.radius; if (bulgePinch.strength > 0.0) { coord *= mix(1.0, smoothstep(0.0, bulgePinch.radius / distance, percent), bulgePinch.strength * 0.75); } else { coord *= mix(1.0, pow(percent, 1.0 + bulgePinch.strength * 0.75) * bulgePinch.radius / distance, 1.0 - percent); } } coord += texCenter; return coord; } fn bulgePinch_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) -> vec4f { vec2 coord = texCoord * texSize; coord = bulgePinch_warp(coord, bulgePinch.center * texSize); return warp_sampleColor(source, texSize, coord); } `; const fs = /* glsl */ `\ uniform bulgePinchUniforms { float radius; float strength; vec2 center; } bulgePinch; vec2 bulgePinch_warp(vec2 coord, vec2 texCenter) { coord -= texCenter; float distance = length(coord); if (distance < bulgePinch.radius) { float percent = distance / bulgePinch.radius; if (bulgePinch.strength > 0.0) { coord *= mix(1.0, smoothstep(0.0, bulgePinch.radius / distance, percent), bulgePinch.strength * 0.75); } else { coord *= mix(1.0, pow(percent, 1.0 + bulgePinch.strength * 0.75) * bulgePinch.radius / distance, 1.0 - percent); } } coord += texCenter; return coord; } vec4 bulgePinch_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) { vec2 coord = texCoord * texSize; coord = bulgePinch_warp(coord, bulgePinch.center * texSize); return warp_sampleColor(source, texSize, coord); } `; /** * Bulge / Pinch - * Bulges or pinches the image in a circle. */ export const bulgePinch = { name: 'bulgePinch', dependencies: [warp], source, fs, props: {}, uniforms: {}, uniformTypes: { center: 'vec2<f32>', radius: 'f32', strength: 'f32' }, propTypes: { center: { value: [0.5, 0.5] }, radius: { value: 200, min: 1, softMax: 600 }, strength: { value: 0.5, min: -1, max: 1 } }, passes: [{ sampler: true }] }; //# sourceMappingURL=bulgepinch.js.map