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@luma.gl/effects

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Rendering and post-processing effects library for luma.gl

6 lines 280 B
const fs = "float random(vec3 scale, float seed) {\n /* use the fragment position for a different seed per-pixel */\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n"; export default { name: 'random', fs }; //# sourceMappingURL=random.js.map