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@luma.gl/core

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The luma.gl core Device API

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// luma.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors export { luma } from "./adapter/luma.js"; // ADAPTER (DEVICE AND GPU RESOURCE INTERFACES) export { Adapter } from "./adapter/adapter.js"; export { Device, DeviceFeatures, DeviceLimits } from "./adapter/device.js"; export { CanvasContext } from "./adapter/canvas-context.js"; export { PresentationContext } from "./adapter/presentation-context.js"; // GPU RESOURCES export { Resource } from "./adapter/resources/resource.js"; export { Buffer } from "./adapter/resources/buffer.js"; export { Texture } from "./adapter/resources/texture.js"; export { TextureView } from "./adapter/resources/texture-view.js"; export { ExternalTexture } from "./adapter/resources/external-texture.js"; export { Shader } from "./adapter/resources/shader.js"; export { Sampler } from "./adapter/resources/sampler.js"; export { Framebuffer } from "./adapter/resources/framebuffer.js"; export { RenderPipeline } from "./adapter/resources/render-pipeline.js"; export { SharedRenderPipeline } from "./adapter/resources/shared-render-pipeline.js"; export { PipelineFactory } from "./factories/pipeline-factory.js"; export { ShaderFactory } from "./factories/shader-factory.js"; export { _getDefaultBindGroupFactory } from "./factories/bind-group-factory.js"; export { RenderPass } from "./adapter/resources/render-pass.js"; export { ComputePipeline } from "./adapter/resources/compute-pipeline.js"; export { ComputePass } from "./adapter/resources/compute-pass.js"; export { CommandEncoder } from "./adapter/resources/command-encoder.js"; export { CommandBuffer } from "./adapter/resources/command-buffer.js"; export { VertexArray } from "./adapter/resources/vertex-array.js"; export { TransformFeedback } from "./adapter/resources/transform-feedback.js"; export { QuerySet } from "./adapter/resources/query-set.js"; export { Fence } from "./adapter/resources/fence.js"; export { PipelineLayout } from "./adapter/resources/pipeline-layout.js"; // PORTABLE API - UNIFORM BUFFERS export { makeShaderBlockLayout } from "./shadertypes/shader-types/shader-block-layout.js"; export { ShaderBlockWriter } from "./portable/shader-block-writer.js"; export { UniformBlock } from "./portable/uniform-block.js"; export { UniformStore } from "./portable/uniform-store.js"; export { dataTypeDecoder } from "./shadertypes/data-types/data-type-decoder.js"; export { getTypedArrayConstructor } from "./shadertypes/data-types/decode-data-types.js"; export { shaderTypeDecoder, getAttributeShaderTypeInfo, getVariableShaderTypeInfo } from "./shadertypes/shader-types/shader-type-decoder.js"; export { vertexFormatDecoder } from "./shadertypes/vertex-types/vertex-format-decoder.js"; export { textureFormatDecoder } from "./shadertypes/texture-types/texture-format-decoder.js"; export { getTextureImageView, setTextureImageData } from "./shadertypes/texture-types/texture-layout.js"; export { readPixel, writePixel } from "./shadertypes/texture-types/pixel-utils.js"; export { isExternalImage, getExternalImageSize } from "./shadertypes/image-types/image-types.js"; // INTERNAL UTILS - for use in other luma.gl modules only export { log } from "./utils/log.js"; export { getShaderLayoutBinding, normalizeBindingsByGroup, flattenBindingsByGroup } from "./adapter-utils/bind-groups.js"; export { assert, assertDefined } from "./utils/assert.js"; export { getScratchArray } from "./utils/array-utils-flat.js"; export { getAttributeInfosFromLayouts } from "./adapter-utils/get-attribute-from-layouts.js"; // TEST EXPORTS export { getTextureFormatDefinition as _getTextureFormatDefinition, getTextureFormatTable as _getTextureFormatTable } from "./shadertypes/texture-types/texture-format-table.js"; //# sourceMappingURL=index.js.map