@luma.gl/core
Version:
The luma.gl core Device API
32 lines • 1.72 kB
TypeScript
import type { Device } from "../device.js";
import type { Texture } from "./texture.js";
import type { TextureFormat } from "../../shadertypes/texture-types/texture-formats.js";
import { Resource, ResourceProps } from "./resource.js";
/** Properties for initializing a texture view */
export type TextureViewProps = ResourceProps & {
/** The format of the texture view. Must be either the format of the texture or one of the viewFormats specified during its creation. */
format?: TextureFormat;
/** The dimension to view the texture as. */
dimension?: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';
/** Which aspect(s) of the texture are accessible to the texture view. default "all"*/
aspect?: 'all' | 'stencil-only' | 'depth-only';
/** The first (most detailed) mipmap level accessible to the texture view. default 0*/
baseMipLevel?: number;
/** How many mipmap levels, starting with baseMipLevel, are accessible to the texture view. */
mipLevelCount: number;
/** The index of the first array layer accessible to the texture view. default 0 */
baseArrayLayer?: number;
/** How many array layers, starting with baseArrayLayer, are accessible to the texture view. */
arrayLayerCount: number;
};
/** Immutable TextureView object */
export declare abstract class TextureView extends Resource<TextureViewProps> {
abstract texture: Texture;
get [Symbol.toStringTag](): string;
/** Should not be constructed directly. Use `texture.createView(props)` */
constructor(device: Device, props: TextureViewProps & {
texture: Texture;
});
static defaultProps: Required<TextureViewProps>;
}
//# sourceMappingURL=texture-view.d.ts.map