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@luma.gl/core

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WebGL2 Components for High Performance Rendering and Computation

6 lines 934 B
export { createGLContext, instrumentGLContext, isWebGL, isWebGL2, getParameters, setParameters, withParameters, resetParameters, cssToDeviceRatio, cssToDevicePixels } from '@luma.gl/gltools'; export { lumaStats, FEATURES, hasFeature, hasFeatures, Buffer, Program, Framebuffer, Renderbuffer, Texture2D, TextureCube, VertexShader, FragmentShader, clear, readPixelsToArray, readPixelsToBuffer, cloneTextureFrom, copyToTexture, Texture3D, TransformFeedback } from '@luma.gl/webgl'; export { AnimationLoop, Model, Transform, ProgramManager, Timeline, Geometry, ClipSpace, ConeGeometry, CubeGeometry, CylinderGeometry, IcoSphereGeometry, PlaneGeometry, SphereGeometry, TruncatedConeGeometry } from '@luma.gl/engine'; export { normalizeShaderModule, fp32, fp64, project, dirlight, picking, gouraudLighting, phongLighting, pbr } from '@luma.gl/shadertools'; export { log, assert, uid } from '@luma.gl/webgl'; //# sourceMappingURL=index.js.map