@ludw1gj/maze-generation
Version:
Maze generation algorithms.
20 lines (19 loc) • 603 B
TypeScript
import { Cell } from "./cell";
export interface PainterOptions {
ctx: CanvasRenderingContext2D;
cellSize: number;
padding: number;
}
export declare type Painter = (options: PainterOptions) => void;
export declare class Maze {
private height;
private width;
private grid?;
constructor(height: number, width: number);
setNewDimensions(height: number, width: number): void;
/** Run a recursive backtracking algorithm. */
recursiveBacktracking(): void;
/** Export the current grid's cells state. */
exportMatrix(): Cell[][];
generatePainter(): Painter;
}