@ludiks/sdk
Version:
The official JavaScript SDK for Ludiks — a simple solution to integrate gamification into your product without technical complexity.
42 lines (41 loc) • 1.82 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Sdk = void 0;
const client_1 = require("./http/client");
const config_1 = require("./config");
class Sdk {
constructor(apiKey) {
this.apiKey = apiKey;
this.client = new client_1.ApiClient(config_1.API_URL, apiKey);
}
addUser(data) {
return __awaiter(this, void 0, void 0, function* () {
yield this.client.post('/api/user', Object.assign(Object.assign({}, data), { todo: 'todo' }));
});
}
deleteUser(userId) {
return __awaiter(this, void 0, void 0, function* () {
yield this.client.delete(`/api/user/${userId}`);
});
}
userLogged(userId) {
return __awaiter(this, void 0, void 0, function* () {
yield this.client.post('/api/user/logged', { userId });
});
}
userProgression(userId_1, circuitId_1) {
return __awaiter(this, arguments, void 0, function* (userId, circuitId, amount = 1) {
yield this.client.post('/api/progression', { userId, circuitId, amount });
});
}
}
exports.Sdk = Sdk;