@ludiks/sdk
Version:
The official JavaScript SDK for Ludiks — a simple solution to integrate gamification into your product without technical complexity.
52 lines (51 loc) • 2.2 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ApiClient = void 0;
class ApiClient {
constructor(baseURL, token) {
this.token = token;
this.baseURL = baseURL;
this.headers = Object.assign({ 'Content-Type': 'application/json' }, (token ? { Authorization: `Bearer ${token}` } : {}));
}
request(url, options) {
return __awaiter(this, void 0, void 0, function* () {
const response = yield fetch(`${this.baseURL}${url}`, Object.assign(Object.assign({}, options), { headers: Object.assign(Object.assign({}, this.headers), options.headers) }));
if (!response.ok) {
const error = yield response.json();
throw new Error(error.message);
}
return response.json();
});
}
get(url) {
return __awaiter(this, void 0, void 0, function* () {
return this.request(url, { method: 'GET' });
});
}
post(url, data) {
return __awaiter(this, void 0, void 0, function* () {
return this.request(url, {
method: 'POST',
body: data ? JSON.stringify(data) : null,
});
});
}
delete(url, data) {
return __awaiter(this, void 0, void 0, function* () {
return this.request(url, {
method: 'DELETE',
body: data ? JSON.stringify(data) : null,
});
});
}
}
exports.ApiClient = ApiClient;