@ludiks/sdk
Version:
The official JavaScript SDK for Ludiks — a simple solution to integrate gamification into your product without technical complexity.
35 lines (34 loc) • 1.44 kB
JavaScript
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.API_URL = void 0;
if (process.env.NODE_ENV !== 'production') {
Promise.resolve().then(() => __importStar(require('dotenv'))).then(dotenv => {
dotenv.config();
}).catch(error => {
console.error('Error loading dotenv:', error);
});
}
exports.API_URL = process.env.API_URL || 'http://localhost:3000';