@lubyou/pulumi-fortios
Version:
A Pulumi package for creating and managing fortios cloud resources.
46 lines (45 loc) • 2.15 kB
TypeScript
import * as pulumi from "@pulumi/pulumi";
export declare class FortimanagerSystemLicenseVM extends pulumi.CustomResource {
/**
* Get an existing FortimanagerSystemLicenseVM resource's state with the given name, ID, and optional extra
* properties used to qualify the lookup.
*
* @param name The _unique_ name of the resulting resource.
* @param id The _unique_ provider ID of the resource to lookup.
* @param state Any extra arguments used during the lookup.
* @param opts Optional settings to control the behavior of the CustomResource.
*/
static get(name: string, id: pulumi.Input<pulumi.ID>, state?: FortimanagerSystemLicenseVMState, opts?: pulumi.CustomResourceOptions): FortimanagerSystemLicenseVM;
/**
* Returns true if the given object is an instance of FortimanagerSystemLicenseVM. This is designed to work even
* when multiple copies of the Pulumi SDK have been loaded into the same process.
*/
static isInstance(obj: any): obj is FortimanagerSystemLicenseVM;
readonly adom: pulumi.Output<string | undefined>;
readonly fileContent: pulumi.Output<string>;
readonly target: pulumi.Output<string>;
/**
* Create a FortimanagerSystemLicenseVM resource with the given unique name, arguments, and options.
*
* @param name The _unique_ name of the resource.
* @param args The arguments to use to populate this resource's properties.
* @param opts A bag of options that control this resource's behavior.
*/
constructor(name: string, args: FortimanagerSystemLicenseVMArgs, opts?: pulumi.CustomResourceOptions);
}
/**
* Input properties used for looking up and filtering FortimanagerSystemLicenseVM resources.
*/
export interface FortimanagerSystemLicenseVMState {
adom?: pulumi.Input<string>;
fileContent?: pulumi.Input<string>;
target?: pulumi.Input<string>;
}
/**
* The set of arguments for constructing a FortimanagerSystemLicenseVM resource.
*/
export interface FortimanagerSystemLicenseVMArgs {
adom?: pulumi.Input<string>;
fileContent: pulumi.Input<string>;
target: pulumi.Input<string>;
}