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@lovebowls/leaguejs

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A framework-agnostic JavaScript library for managing leagues, teams, and matches

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# LeagueJS A pure JavaScript library for managing leagues, teams, and matches. > **Note**: This library is currently in alpha status. The API may change without notice. ## Overview LeagueJS is a framework-agnostic JavaScript library that provides a clean, efficient way to manage leagues, teams, and matches. It follows a class-based approach, allowing you to create and manipulate league data directly. The library supports both CommonJS and ES Modules, making it compatible with various environments including Node.js, browsers, and Wix. With full TypeScript support including declaration files, it offers excellent IDE integration and type safety for all operations. ## Features - **League Management** - Create customizable leagues with configurable point systems - Direct operations on league instances - JSON import/export for data portability - **Team Management** - Create and manage teams within leagues - Track team details and statistics - Handle team additions and removals - **Match Management** - Create and record match results between teams - Support for match scheduling - Comprehensive match history tracking - Unique match identifiers using UUID v4 - **League Table Calculations** - Automated position table generation - Configurable scoring systems (points for wins, draws, losses) - Sort by points, shot difference, and shots scored - **TypeScript Support** - Full TypeScript declaration files (.d.ts) for all classes and functions - Enhanced IDE autocompletion support for Wix and other environments - Comprehensive type definitions for all classes and methods - Seamless integration with TypeScript projects - Type safety for all classes and methods - Comprehensive interface definitions ## Dependencies - **uuid**: Used for generating unique match identifiers - Version: ^11.1.0 - Purpose: Ensures each match has a globally unique identifier - Implementation: Uses UUID v4 for maximum uniqueness ## Installation ```bash npm install @lovebowls/leaguejs ``` ## Usage ### ES Modules (Recommended) ```javascript import { League, Team, Match } from '@lovebowls/leaguejs'; // Create a new league const league = new League({ name: 'Premier League', settings: { pointsForWin: 3, pointsForDraw: 1, pointsForLoss: 0 } }); // Add teams const team1 = new Team({ _id: 'arsenal', name: 'Arsenal' }); const team2 = new Team({ _id: 'chelsea', name: 'Chelsea' }); league.addTeam(team1); league.addTeam(team2); // Add a match with the result const match = new Match({ homeTeam: team1, awayTeam: team2, date: new Date(), result: { homeScore: 2, awayScore: 1 } }); league.addMatch(match); // Get team stats const teamStats = league.getTeamStats(team1._id); // Get league table const leagueTable = league.getLeagueTable(); ``` ### CommonJS ```javascript const { League, Team, Match } = require('@lovebowls/leaguejs'); // Usage is identical to ES Modules example above ``` ### Wix Backend Usage For Wix backend code, use Direct import: ```javascript // Method 1: Direct import (recommended) import { League, Team, Match } from '@lovebowls/leaguejs'; ### Data Persistence To save and load league data: ```javascript // Convert to JSON for storage const leagueJSON = league.toJSON(); // Later, load from JSON const loadedLeague = League.fromJSON(leagueJSON); ``` ## API Reference ### League Represents a league with teams and matches. #### Methods - **addTeam(team)** - Add a team to the league - **removeTeam(teamId)** - Remove a team from the league - **addMatch(match)** - Add a match to the league - **getTeam(teamId)** - Get a team by ID - **getMatch(matchId)** - Get a match by ID - **getTeamMatches(teamId)** - Get all matches for a team - **getTeamStats(teamId)** - Get statistics for a team - **getLeagueTable()** - Get the current league table - **toJSON()** - Convert league to JSON - **static fromJSON(jsonData)** - Create a League instance from JSON data ### Team Represents a team in a league. #### Properties - **_id** - Unique identifier for the team - **name** - Name of the team (defaults to _id if not provided) #### Methods - **update(updates)** - Update team details - **toJSON()** - Convert team to JSON ### Match Represents a match between two teams. #### Methods - **getWinner()** - Determines the winner (team name or 'draw') or null if no result. - **isDraw()** - Returns true if the match is a draw, false otherwise, or null if no result. - **setRinkScores(rinkScores)** - Set rink scores for an existing match result - **getRinkResults()** - Get rink win/draw counts - **toJSON()** - Convert match to JSON - **_id** - The unique identifier for the match ## Project Structure ``` leaguejs/ ├── src/ │ ├── models/ │ │ ├── League.js │ │ ├── Team.js │ │ └── Match.js │ ├── utils/ │ │ ├── calculators.js │ │ └── validators.js │ └── index.js ├── dist/ │ ├── index.js # ES Module build │ ├── index.js.map # Source map for ES Module │ ├── index.cjs # CommonJS build │ └── index.cjs.map # Source map for CommonJS ├── tests/ ├── package.json ├── rollup.config.js └── README.md ``` ## Development ### Source Control This project uses Git for version control. To clone the repository: ```bash git clone https://helixteamhub.cloud/lovebowlscouk/projects/leaguejs/repositories/leagueJS/tree/main.git cd leaguejs npm install ``` ### Building The library is built using rollup to generate both CommonJS and ES Module formats: ```bash # Development build with watch mode npm run dev # Production build npm run build ``` ### Testing The library includes comprehensive tests using Jest: ```bash npm test ``` ## License MIT ## Contributing Contributions are welcome! Please follow these steps: 1. Fork the repository 2. Create a feature branch (`git checkout -b feature/amazing-feature`) 3. Commit your changes (`git commit -m 'Add some amazing feature'`) 4. Push to the branch (`git push origin feature/amazing-feature`) 5. Open a Pull Request Please ensure your code follows the existing style and includes appropriate tests.