@lottielab/lottie-player
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Versatile Lottie animation player based on lottie-web. Supports HTML (via Web Components) and React.
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{"version":3,"file":"react.mjs","sources":["../../node_modules/lottie-web/build/player/lottie_lottielab.js","../../src/common/renderer.ts","../../src/common/morphing.ts","../../src/common/event.ts","../../src/common/driven-renderer.ts","../../src/common/playback.ts","../../src/common/interactivity/definition.ts","../../src/common/expressions/parser.ts","../../src/common/expressions/evaluator.ts","../../src/common/interactivity/variables.ts","../../src/common/interactivity/driver.ts","../../src/common/interactivity/bezier.ts","../../src/common/interactivity/events.ts","../../src/common/interactivity/index.ts","../../src/common/player.ts","../../src/react/index.tsx"],"sourcesContent":["(typeof navigator !== \"undefined\") && (function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.lottie = factory());\n})(this, (function () { 'use strict';\n\n var svgNS = 'http://www.w3.org/2000/svg';\n var locationHref = '';\n var _useWebWorker = false;\n var initialDefaultFrame = -999999;\n var setWebWorker = function setWebWorker(flag) {\n _useWebWorker = !!flag;\n };\n var getWebWorker = function getWebWorker() {\n return _useWebWorker;\n };\n var setLocationHref = function setLocationHref(value) {\n locationHref = value;\n };\n var getLocationHref = function getLocationHref() {\n return locationHref;\n };\n\n function createTag(type) {\n // return {appendChild:function(){},setAttribute:function(){},style:{}}\n return document.createElement(type);\n }\n\n function extendPrototype(sources, destination) {\n var i;\n var len = sources.length;\n var sourcePrototype;\n for (i = 0; i < len; i += 1) {\n sourcePrototype = sources[i].prototype;\n for (var attr in sourcePrototype) {\n if (Object.prototype.hasOwnProperty.call(sourcePrototype, attr)) destination.prototype[attr] = sourcePrototype[attr];\n }\n }\n }\n function getDescriptor(object, prop) {\n return Object.getOwnPropertyDescriptor(object, prop);\n }\n function createProxyFunction(prototype) {\n function ProxyFunction() {}\n ProxyFunction.prototype = prototype;\n return ProxyFunction;\n }\n\n // import Howl from '../../3rd_party/howler';\n\n var audioControllerFactory = function () {\n function AudioController(audioFactory) {\n this.audios = [];\n this.audioFactory = audioFactory;\n this._volume = 1;\n this._isMuted = false;\n }\n AudioController.prototype = {\n addAudio: function addAudio(audio) {\n this.audios.push(audio);\n },\n pause: function pause() {\n var i;\n var len = this.audios.length;\n for (i = 0; i < len; i += 1) {\n this.audios[i].pause();\n }\n },\n resume: function resume() {\n var i;\n var len = this.audios.length;\n for (i = 0; i < len; i += 1) {\n this.audios[i].resume();\n }\n },\n setRate: function setRate(rateValue) {\n var i;\n var len = this.audios.length;\n for (i = 0; i < len; i += 1) {\n this.audios[i].setRate(rateValue);\n }\n },\n createAudio: function createAudio(assetPath) {\n if (this.audioFactory) {\n return this.audioFactory(assetPath);\n }\n if (window.Howl) {\n return new window.Howl({\n src: [assetPath]\n });\n }\n return {\n isPlaying: false,\n play: function play() {\n this.isPlaying = true;\n },\n seek: function seek() {\n this.isPlaying = false;\n },\n playing: function playing() {},\n rate: function rate() {},\n setVolume: function setVolume() {}\n };\n },\n setAudioFactory: function setAudioFactory(audioFactory) {\n this.audioFactory = audioFactory;\n },\n setVolume: function setVolume(value) {\n this._volume = value;\n this._updateVolume();\n },\n mute: function mute() {\n this._isMuted = true;\n this._updateVolume();\n },\n unmute: function unmute() {\n this._isMuted = false;\n this._updateVolume();\n },\n getVolume: function getVolume() {\n return this._volume;\n },\n _updateVolume: function _updateVolume() {\n var i;\n var len = this.audios.length;\n for (i = 0; i < len; i += 1) {\n this.audios[i].volume(this._volume * (this._isMuted ? 0 : 1));\n }\n }\n };\n return function () {\n return new AudioController();\n };\n }();\n\n var createTypedArray = function () {\n function createRegularArray(type, len) {\n var i = 0;\n var arr = [];\n var value;\n switch (type) {\n case 'int16':\n case 'uint8c':\n value = 1;\n break;\n default:\n value = 1.1;\n break;\n }\n for (i = 0; i < len; i += 1) {\n arr.push(value);\n }\n return arr;\n }\n function createTypedArrayFactory(type, len) {\n if (type === 'float32') {\n return new Float32Array(len);\n }\n if (type === 'int16') {\n return new Int16Array(len);\n }\n if (type === 'uint8c') {\n return new Uint8ClampedArray(len);\n }\n return createRegularArray(type, len);\n }\n if (typeof Uint8ClampedArray === 'function' && typeof Float32Array === 'function') {\n return createTypedArrayFactory;\n }\n return createRegularArray;\n }();\n function createSizedArray(len) {\n return Array.apply(null, {\n length: len\n });\n }\n\n function _typeof$3(obj) { \"@babel/helpers - typeof\"; return _typeof$3 = \"function\" == typeof Symbol && \"symbol\" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && \"function\" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }, _typeof$3(obj); }\n var subframeEnabled = true;\n var expressionsPlugin = null;\n var expressionsInterfaces = null;\n var idPrefix$1 = '';\n var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);\n var _shouldRoundValues = false;\n var bmPow = Math.pow;\n var bmSqrt = Math.sqrt;\n var bmFloor = Math.floor;\n var bmMax = Math.max;\n var bmMin = Math.min;\n var BMMath = {};\n (function () {\n var propertyNames = ['abs', 'acos', 'acosh', 'asin', 'asinh', 'atan', 'atanh', 'atan2', 'ceil', 'cbrt', 'expm1', 'clz32', 'cos', 'cosh', 'exp', 'floor', 'fround', 'hypot', 'imul', 'log', 'log1p', 'log2', 'log10', 'max', 'min', 'pow', 'random', 'round', 'sign', 'sin', 'sinh', 'sqrt', 'tan', 'tanh', 'trunc', 'E', 'LN10', 'LN2', 'LOG10E', 'LOG2E', 'PI', 'SQRT1_2', 'SQRT2'];\n var i;\n var len = propertyNames.length;\n for (i = 0; i < len; i += 1) {\n BMMath[propertyNames[i]] = Math[propertyNames[i]];\n }\n })();\n function ProjectInterface$1() {\n return {};\n }\n BMMath.random = Math.random;\n BMMath.abs = function (val) {\n var tOfVal = _typeof$3(val);\n if (tOfVal === 'object' && val.length) {\n var absArr = createSizedArray(val.length);\n var i;\n var len = val.length;\n for (i = 0; i < len; i += 1) {\n absArr[i] = Math.abs(val[i]);\n }\n return absArr;\n }\n return Math.abs(val);\n };\n var defaultCurveSegments = 150;\n var degToRads = Math.PI / 180;\n var roundCorner = 0.5519;\n function roundValues(flag) {\n _shouldRoundValues = !!flag;\n }\n function bmRnd(value) {\n if (_shouldRoundValues) {\n return Math.round(value);\n }\n return value;\n }\n function styleDiv(element) {\n element.style.position = 'absolute';\n element.style.top = 0;\n element.style.left = 0;\n element.style.display = 'block';\n element.style.transformOrigin = '0 0';\n element.style.webkitTransformOrigin = '0 0';\n element.style.backfaceVisibility = 'visible';\n element.style.webkitBackfaceVisibility = 'visible';\n element.style.transformStyle = 'preserve-3d';\n element.style.webkitTransformStyle = 'preserve-3d';\n element.style.mozTransformStyle = 'preserve-3d';\n }\n function BMEnterFrameEvent(type, currentTime, totalTime, frameMultiplier) {\n this.type = type;\n this.currentTime = currentTime;\n this.totalTime = totalTime;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n function BMCompleteEvent(type, frameMultiplier) {\n this.type = type;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n function BMCompleteLoopEvent(type, totalLoops, currentLoop, frameMultiplier) {\n this.type = type;\n this.currentLoop = currentLoop;\n this.totalLoops = totalLoops;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n function BMSegmentStartEvent(type, firstFrame, totalFrames) {\n this.type = type;\n this.firstFrame = firstFrame;\n this.totalFrames = totalFrames;\n }\n function BMDestroyEvent(type, target) {\n this.type = type;\n this.target = target;\n }\n function BMRenderFrameErrorEvent(nativeError, currentTime) {\n this.type = 'renderFrameError';\n this.nativeError = nativeError;\n this.currentTime = currentTime;\n }\n function BMConfigErrorEvent(nativeError) {\n this.type = 'configError';\n this.nativeError = nativeError;\n }\n function BMAnimationConfigErrorEvent(type, nativeError) {\n this.type = type;\n this.nativeError = nativeError;\n }\n var createElementID = function () {\n var _count = 0;\n return function createID() {\n _count += 1;\n return idPrefix$1 + '__lottie_element_' + _count;\n };\n }();\n function HSVtoRGB(h, s, v) {\n var r;\n var g;\n var b;\n var i;\n var f;\n var p;\n var q;\n var t;\n i = Math.floor(h * 6);\n f = h * 6 - i;\n p = v * (1 - s);\n q = v * (1 - f * s);\n t = v * (1 - (1 - f) * s);\n switch (i % 6) {\n case 0:\n r = v;\n g = t;\n b = p;\n break;\n case 1:\n r = q;\n g = v;\n b = p;\n break;\n case 2:\n r = p;\n g = v;\n b = t;\n break;\n case 3:\n r = p;\n g = q;\n b = v;\n break;\n case 4:\n r = t;\n g = p;\n b = v;\n break;\n case 5:\n r = v;\n g = p;\n b = q;\n break;\n default:\n break;\n }\n return [r, g, b];\n }\n function RGBtoHSV(r, g, b) {\n var max = Math.max(r, g, b);\n var min = Math.min(r, g, b);\n var d = max - min;\n var h;\n var s = max === 0 ? 0 : d / max;\n var v = max / 255;\n switch (max) {\n case min:\n h = 0;\n break;\n case r:\n h = g - b + d * (g < b ? 6 : 0);\n h /= 6 * d;\n break;\n case g:\n h = b - r + d * 2;\n h /= 6 * d;\n break;\n case b:\n h = r - g + d * 4;\n h /= 6 * d;\n break;\n default:\n break;\n }\n return [h, s, v];\n }\n function addSaturationToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[1] += offset;\n if (hsv[1] > 1) {\n hsv[1] = 1;\n } else if (hsv[1] <= 0) {\n hsv[1] = 0;\n }\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n function addBrightnessToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[2] += offset;\n if (hsv[2] > 1) {\n hsv[2] = 1;\n } else if (hsv[2] < 0) {\n hsv[2] = 0;\n }\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n function addHueToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[0] += offset / 360;\n if (hsv[0] > 1) {\n hsv[0] -= 1;\n } else if (hsv[0] < 0) {\n hsv[0] += 1;\n }\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n var rgbToHex = function () {\n var colorMap = [];\n var i;\n var hex;\n for (i = 0; i < 256; i += 1) {\n hex = i.toString(16);\n colorMap[i] = hex.length === 1 ? '0' + hex : hex;\n }\n return function (r, g, b) {\n if (r < 0) {\n r = 0;\n }\n if (g < 0) {\n g = 0;\n }\n if (b < 0) {\n b = 0;\n }\n return '#' + colorMap[r] + colorMap[g] + colorMap[b];\n };\n }();\n var setSubframeEnabled = function setSubframeEnabled(flag) {\n subframeEnabled = !!flag;\n };\n var getSubframeEnabled = function getSubframeEnabled() {\n return subframeEnabled;\n };\n var setExpressionsPlugin = function setExpressionsPlugin(value) {\n expressionsPlugin = value;\n };\n var getExpressionsPlugin = function getExpressionsPlugin() {\n return expressionsPlugin;\n };\n var setExpressionInterfaces = function setExpressionInterfaces(value) {\n expressionsInterfaces = value;\n };\n var getExpressionInterfaces = function getExpressionInterfaces() {\n return expressionsInterfaces;\n };\n var setDefaultCurveSegments = function setDefaultCurveSegments(value) {\n defaultCurveSegments = value;\n };\n var getDefaultCurveSegments = function getDefaultCurveSegments() {\n return defaultCurveSegments;\n };\n var setIdPrefix = function setIdPrefix(value) {\n idPrefix$1 = value;\n };\n var getIdPrefix = function getIdPrefix() {\n return idPrefix$1;\n };\n\n function createNS(type) {\n // return {appendChild:function(){},setAttribute:function(){},style:{}}\n return document.createElementNS(svgNS, type);\n }\n\n function _typeof$2(obj) { \"@babel/helpers - typeof\"; return _typeof$2 = \"function\" == typeof Symbol && \"symbol\" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && \"function\" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }, _typeof$2(obj); }\n var dataManager = function () {\n var _counterId = 1;\n var processes = [];\n var workerFn;\n var workerInstance;\n var workerProxy = {\n onmessage: function onmessage() {},\n postMessage: function postMessage(path) {\n workerFn({\n data: path\n });\n }\n };\n var _workerSelf = {\n postMessage: function postMessage(data) {\n workerProxy.onmessage({\n data: data\n });\n }\n };\n function createWorker(fn) {\n if (window.Worker && window.Blob && getWebWorker()) {\n var blob = new Blob(['var _workerSelf = self; self.onmessage = ', fn.toString()], {\n type: 'text/javascript'\n });\n // var blob = new Blob(['self.onmessage = ', fn.toString()], { type: 'text/javascript' });\n var url = URL.createObjectURL(blob);\n return new Worker(url);\n }\n workerFn = fn;\n return workerProxy;\n }\n function setupWorker() {\n if (!workerInstance) {\n workerInstance = createWorker(function workerStart(e) {\n function dataFunctionManager() {\n function completeLayers(layers, comps) {\n var layerData;\n var i;\n var len = layers.length;\n var j;\n var jLen;\n var k;\n var kLen;\n for (i = 0; i < len; i += 1) {\n layerData = layers[i];\n if ('ks' in layerData && !layerData.completed) {\n layerData.completed = true;\n if (layerData.hasMask) {\n var maskProps = layerData.masksProperties;\n jLen = maskProps.length;\n for (j = 0; j < jLen; j += 1) {\n if (maskProps[j].pt.k.i) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k);\n } else {\n kLen = maskProps[j].pt.k.length;\n for (k = 0; k < kLen; k += 1) {\n if (maskProps[j].pt.k[k].s) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].s[0]);\n }\n if (maskProps[j].pt.k[k].e) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].e[0]);\n }\n }\n }\n }\n }\n if (layerData.ty === 0) {\n layerData.layers = findCompLayers(layerData.refId, comps);\n completeLayers(layerData.layers, comps);\n } else if (layerData.ty === 4) {\n completeShapes(layerData.shapes);\n } else if (layerData.ty === 5) {\n completeText(layerData);\n }\n }\n }\n }\n function completeChars(chars, assets) {\n if (chars) {\n var i = 0;\n var len = chars.length;\n for (i = 0; i < len; i += 1) {\n if (chars[i].t === 1) {\n // var compData = findComp(chars[i].data.refId, assets);\n chars[i].data.layers = findCompLayers(chars[i].data.refId, assets);\n // chars[i].data.ip = 0;\n // chars[i].data.op = 99999;\n // chars[i].data.st = 0;\n // chars[i].data.sr = 1;\n // chars[i].w = compData.w;\n // chars[i].data.ks = {\n // a: { k: [0, 0, 0], a: 0 },\n // p: { k: [0, -compData.h, 0], a: 0 },\n // r: { k: 0, a: 0 },\n // s: { k: [100, 100], a: 0 },\n // o: { k: 100, a: 0 },\n // };\n completeLayers(chars[i].data.layers, assets);\n }\n }\n }\n }\n function findComp(id, comps) {\n var i = 0;\n var len = comps.length;\n while (i < len) {\n if (comps[i].id === id) {\n return comps[i];\n }\n i += 1;\n }\n return null;\n }\n function findCompLayers(id, comps) {\n var comp = findComp(id, comps);\n if (comp) {\n if (!comp.layers.__used) {\n comp.layers.__used = true;\n return comp.layers;\n }\n return JSON.parse(JSON.stringify(comp.layers));\n }\n return null;\n }\n function completeShapes(arr) {\n var i;\n var len = arr.length;\n var j;\n var jLen;\n for (i = len - 1; i >= 0; i -= 1) {\n if (arr[i].ty === 'sh') {\n if (arr[i].ks.k.i) {\n convertPathsToAbsoluteValues(arr[i].ks.k);\n } else {\n jLen = arr[i].ks.k.length;\n for (j = 0; j < jLen; j += 1) {\n if (arr[i].ks.k[j].s) {\n convertPathsToAbsoluteValues(arr[i].ks.k[j].s[0]);\n }\n if (arr[i].ks.k[j].e) {\n convertPathsToAbsoluteValues(arr[i].ks.k[j].e[0]);\n }\n }\n }\n } else if (arr[i].ty === 'gr') {\n completeShapes(arr[i].it);\n }\n }\n }\n function convertPathsToAbsoluteValues(path) {\n var i;\n var len = path.i.length;\n for (i = 0; i < len; i += 1) {\n path.i[i][0] += path.v[i][0];\n path.i[i][1] += path.v[i][1];\n path.o[i][0] += path.v[i][0];\n path.o[i][1] += path.v[i][1];\n }\n }\n function checkVersion(minimum, animVersionString) {\n var animVersion = animVersionString ? animVersionString.split('.') : [100, 100, 100];\n if (minimum[0] > animVersion[0]) {\n return true;\n }\n if (animVersion[0] > minimum[0]) {\n return false;\n }\n if (minimum[1] > animVersion[1]) {\n return true;\n }\n if (animVersion[1] > minimum[1]) {\n return false;\n }\n if (minimum[2] > animVersion[2]) {\n return true;\n }\n if (animVersion[2] > minimum[2]) {\n return false;\n }\n return null;\n }\n var checkText = function () {\n var minimumVersion = [4, 4, 14];\n function updateTextLayer(textLayer) {\n var documentData = textLayer.t.d;\n textLayer.t.d = {\n k: [{\n s: documentData,\n t: 0\n }]\n };\n }\n function iterateLayers(layers) {\n var i;\n var len = layers.length;\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 5) {\n updateTextLayer(layers[i]);\n }\n }\n }\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n var checkChars = function () {\n var minimumVersion = [4, 7, 99];\n return function (animationData) {\n if (animationData.chars && !checkVersion(minimumVersion, animationData.v)) {\n var i;\n var len = animationData.chars.length;\n for (i = 0; i < len; i += 1) {\n var charData = animationData.chars[i];\n if (charData.data && charData.data.shapes) {\n completeShapes(charData.data.shapes);\n charData.data.ip = 0;\n charData.data.op = 99999;\n charData.data.st = 0;\n charData.data.sr = 1;\n charData.data.ks = {\n p: {\n k: [0, 0],\n a: 0\n },\n s: {\n k: [100, 100],\n a: 0\n },\n a: {\n k: [0, 0],\n a: 0\n },\n r: {\n k: 0,\n a: 0\n },\n o: {\n k: 100,\n a: 0\n }\n };\n if (!animationData.chars[i].t) {\n charData.data.shapes.push({\n ty: 'no'\n });\n charData.data.shapes[0].it.push({\n p: {\n k: [0, 0],\n a: 0\n },\n s: {\n k: [100, 100],\n a: 0\n },\n a: {\n k: [0, 0],\n a: 0\n },\n r: {\n k: 0,\n a: 0\n },\n o: {\n k: 100,\n a: 0\n },\n sk: {\n k: 0,\n a: 0\n },\n sa: {\n k: 0,\n a: 0\n },\n ty: 'tr'\n });\n }\n }\n }\n }\n };\n }();\n var checkPathProperties = function () {\n var minimumVersion = [5, 7, 15];\n function updateTextLayer(textLayer) {\n var pathData = textLayer.t.p;\n if (typeof pathData.a === 'number') {\n pathData.a = {\n a: 0,\n k: pathData.a\n };\n }\n if (typeof pathData.p === 'number') {\n pathData.p = {\n a: 0,\n k: pathData.p\n };\n }\n if (typeof pathData.r === 'number') {\n pathData.r = {\n a: 0,\n k: pathData.r\n };\n }\n }\n function iterateLayers(layers) {\n var i;\n var len = layers.length;\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 5) {\n updateTextLayer(layers[i]);\n }\n }\n }\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n var checkColors = function () {\n var minimumVersion = [4, 1, 9];\n function iterateShapes(shapes) {\n var i;\n var len = shapes.length;\n var j;\n var jLen;\n for (i = 0; i < len; i += 1) {\n if (shapes[i].ty === 'gr') {\n iterateShapes(shapes[i].it);\n } else if (shapes[i].ty === 'fl' || shapes[i].ty === 'st') {\n if (shapes[i].c.k && shapes[i].c.k[0].i) {\n jLen = shapes[i].c.k.length;\n for (j = 0; j < jLen; j += 1) {\n if (shapes[i].c.k[j].s) {\n shapes[i].c.k[j].s[0] /= 255;\n shapes[i].c.k[j].s[1] /= 255;\n shapes[i].c.k[j].s[2] /= 255;\n shapes[i].c.k[j].s[3] /= 255;\n }\n if (shapes[i].c.k[j].e) {\n shapes[i].c.k[j].e[0] /= 255;\n shapes[i].c.k[j].e[1] /= 255;\n shapes[i].c.k[j].e[2] /= 255;\n shapes[i].c.k[j].e[3] /= 255;\n }\n }\n } else {\n shapes[i].c.k[0] /= 255;\n shapes[i].c.k[1] /= 255;\n shapes[i].c.k[2] /= 255;\n shapes[i].c.k[3] /= 255;\n }\n }\n }\n }\n function iterateLayers(layers) {\n var i;\n var len = layers.length;\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 4) {\n iterateShapes(layers[i].shapes);\n }\n }\n }\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n var checkShapes = function () {\n var minimumVersion = [4, 4, 18];\n function completeClosingShapes(arr) {\n var i;\n var len = arr.length;\n var j;\n var jLen;\n for (i = len - 1; i >= 0; i -= 1) {\n if (arr[i].ty === 'sh') {\n if (arr[i].ks.k.i) {\n arr[i].ks.k.c = arr[i].closed;\n } else {\n jLen = arr[i].ks.k.length;\n for (j = 0; j < jLen; j += 1) {\n if (arr[i].ks.k[j].s) {\n arr[i].ks.k[j].s[0].c = arr[i].closed;\n }\n if (arr[i].ks.k[j].e) {\n arr[i].ks.k[j].e[0].c = arr[i].closed;\n }\n }\n }\n } else if (arr[i].ty === 'gr') {\n completeClosingShapes(arr[i].it);\n }\n }\n }\n function iterateLayers(layers) {\n var layerData;\n var i;\n var len = layers.length;\n var j;\n var jLen;\n var k;\n var kLen;\n for (i = 0; i < len; i += 1) {\n layerData = layers[i];\n if (layerData.hasMask) {\n var maskProps = layerData.masksProperties;\n jLen = maskProps.length;\n for (j = 0; j < jLen; j += 1) {\n if (maskProps[j].pt.k.i) {\n maskProps[j].pt.k.c = maskProps[j].cl;\n } else {\n kLen = maskProps[j].pt.k.length;\n for (k = 0; k < kLen; k += 1) {\n if (maskProps[j].pt.k[k].s) {\n maskProps[j].pt.k[k].s[0].c = maskProps[j].cl;\n }\n if (maskProps[j].pt.k[k].e) {\n maskProps[j].pt.k[k].e[0].c = maskProps[j].cl;\n }\n }\n }\n }\n }\n if (layerData.ty === 4) {\n completeClosingShapes(layerData.shapes);\n }\n }\n }\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n function completeData(animationData) {\n if (animationData.__complete) {\n return;\n }\n checkColors(animationData);\n checkText(animationData);\n checkChars(animationData);\n checkPathProperties(animationData);\n checkShapes(animationData);\n completeLayers(animationData.layers, animationData.assets);\n completeChars(animationData.chars, animationData.assets);\n animationData.__complete = true;\n }\n function completeText(data) {\n if (data.t.a.length === 0 && !('m' in data.t.p)) {\n // data.singleShape = true;\n }\n }\n var moduleOb = {};\n moduleOb.completeData = completeData;\n moduleOb.checkColors = checkColors;\n moduleOb.checkChars = checkChars;\n moduleOb.checkPathProperties = checkPathProperties;\n moduleOb.checkShapes = checkShapes;\n moduleOb.completeLayers = completeLayers;\n return moduleOb;\n }\n if (!_workerSelf.dataManager) {\n _workerSelf.dataManager = dataFunctionManager();\n }\n if (!_workerSelf.assetLoader) {\n _workerSelf.assetLoader = function () {\n function formatResponse(xhr) {\n // using typeof doubles the time of execution of this method,\n // so if available, it's better to use the header to validate the type\n var contentTypeHeader = xhr.getResponseHeader('content-type');\n if (contentTypeHeader && xhr.responseType === 'json' && contentTypeHeader.indexOf('json') !== -1) {\n return xhr.response;\n }\n if (xhr.response && _typeof$2(xhr.response) === 'object') {\n return xhr.response;\n }\n if (xhr.response && typeof xhr.response === 'string') {\n return JSON.parse(xhr.response);\n }\n if (xhr.responseText) {\n return JSON.parse(xhr.responseText);\n }\n return null;\n }\n function loadAsset(path, fullPath, callback, errorCallback) {\n var response;\n var xhr = new XMLHttpRequest();\n // set responseType after calling open or IE will break.\n try {\n // This crashes on Android WebView prior to KitKat\n xhr.responseType = 'json';\n } catch (err) {} // eslint-disable-line no-empty\n xhr.onreadystatechange = function () {\n if (xhr.readyState === 4) {\n if (xhr.status === 200) {\n response = formatResponse(xhr);\n callback(response);\n } else {\n try {\n response = formatResponse(xhr);\n callback(response);\n } catch (err) {\n if (errorCallback) {\n errorCallback(err);\n }\n }\n }\n }\n };\n try {\n // Hack to workaround banner validation\n xhr.open(['G', 'E', 'T'].join(''), path, true);\n } catch (error) {\n // Hack to workaround banner validation\n xhr.open(['G', 'E', 'T'].join(''), fullPath + '/' + path, true);\n }\n xhr.send();\n }\n return {\n load: loadAsset\n };\n }();\n }\n if (e.data.type === 'loadAnimation') {\n _workerSelf.assetLoader.load(e.data.path, e.data.fullPath, function (data) {\n _workerSelf.dataManager.completeData(data);\n _workerSelf.postMessage({\n id: e.data.id,\n payload: data,\n status: 'success'\n });\n }, function () {\n _workerSelf.postMessage({\n id: e.data.id,\n status: 'error'\n });\n });\n } else if (e.data.type === 'complete') {\n var animation = e.data.animation;\n _workerSelf.dataManager.completeData(animation);\n _workerSelf.postMessage({\n id: e.data.id,\n payload: animation,\n status: 'success'\n });\n } else if (e.data.type === 'loadData') {\n _workerSelf.assetLoader.load(e.data.path, e.data.fullPath, function (data) {\n _workerSelf.postMessage({\n id: e.data.id,\n payload: data,\n status: 'success'\n });\n }, function () {\n _workerSelf.postMessage({\n id: e.data.id,\n status: 'error'\n });\n });\n }\n });\n workerInstance.onmessage = function (event) {\n var data = event.data;\n var id = data.id;\n var process = processes[id];\n processes[id] = null;\n if (data.status === 'success') {\n process.onComplete(data.payload);\n } else if (process.onError) {\n process.onError();\n }\n };\n }\n }\n function createProcess(onComplete, onError) {\n _counterId += 1;\n var id = 'processId_' + _counterId;\n processes[id] = {\n onComplete: onComplete,\n onError: onError\n };\n return id;\n }\n function loadAnimation(path, onComplete, onError) {\n setupWorker();\n var processId = createProcess(onComplete, onError);\n workerInstance.postMessage({\n type: 'loadAnimation',\n path: path,\n fullPath: window.location.origin + window.location.pathname,\n id: processId\n });\n }\n function loadData(path, onComplete, onError) {\n setupWorker();\n var processId = createProcess(onComplete, onError);\n workerInstance.postMessage({\n type: 'loadData',\n path: path,\n fullPath: window.location.origin + window.location.pathname,\n id: processId\n });\n }\n function completeAnimation(anim, onComplete, onError) {\n setupWorker();\n var processId = createProcess(onComplete, onError);\n workerInstance.postMessage({\n type: 'complete',\n animation: anim,\n id: processId\n });\n }\n return {\n loadAnimation: loadAnimation,\n loadData: loadData,\n completeAnimation: completeAnimation\n };\n }();\n\n var ImagePreloader = function () {\n var proxyImage = function () {\n var canvas = createTag('canvas');\n canvas.width = 1;\n canvas.height = 1;\n var ctx = canvas.getContext('2d');\n ctx.fillStyle = 'rgba(0,0,0,0)';\n ctx.fillRect(0, 0, 1, 1);\n return canvas;\n }();\n function imageLoaded() {\n this.loadedAssets += 1;\n if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) {\n if (this.imagesLoadedCb) {\n this.imagesLoadedCb(null);\n }\n }\n }\n function footageLoaded() {\n this.loadedFootagesCount += 1;\n if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) {\n if (this.imagesLoadedCb) {\n this.imagesLoadedCb(null);\n }\n }\n }\n function getAssetsPath(assetData, assetsPath, originalPath) {\n var path = '';\n if (assetData.e) {\n path = assetData.p;\n } else if (assetsPath) {\n var imagePath = assetData.p;\n if (imagePath.indexOf('images/') !== -1) {\n imagePath = imagePath.split('/')[1];\n }\n path = assetsPath + imagePath;\n } else {\n path = originalPath;\n path += assetData.u ? assetData.u : '';\n path += assetData.p;\n }\n return path;\n }\n function testImageLoaded(img) {\n var _count = 0;\n var intervalId = setInterval(function () {\n var box = img.getBBox();\n if (box.width || _count > 500) {\n this._imageLoaded();\n clearInterval(intervalId);\n }\n _count += 1;\n }.bind(this), 50);\n }\n function createImageData(assetData) {\n var path = getAssetsPath(assetData, this.assetsPath, this.path);\n var img = createNS('image');\n if (isSafari) {\n this.testImageLoaded(img);\n } else {\n img.addEventListener('load', this._imageLoaded, false);\n }\n img.addEventListener('error', function () {\n ob.img = proxyImage;\n this._imageLoaded();\n }.bind(this), false);\n img.setAttributeNS('http://www.w3.org/1999/xlink', 'href', path);\n if (this._elementHelper.append) {\n this._elementHelper.append(img);\n } else {\n this._elementHelper.appendChild(img);\n }\n var ob = {\n img: img,\n assetData: assetData\n };\n return ob;\n }\n function createImgData(assetData) {\n var path = getAssetsPath(assetData, this.assetsPath, this.path);\n var img = createTag('img');\n img.crossOrigin = 'anonymous';\n img.addEventListener('load', this._imageLoaded, false);\n img.addEventListener('error', function () {\n ob.img = proxyImage;\n this._imageLoaded();\n }.bind(this), false);\n img.src = path;\n var ob = {\n img: img,\n assetData: assetData\n };\n return ob;\n }\n function createFootageData(data) {\n var ob = {\n assetData: data\n };\n var path = getAssetsPath(data, this.assetsPath, this.path);\n dataManager.loadData(path, function (footageData) {\n ob.img = footageData;\n this._footageLoaded();\n }.bind(this), function () {\n ob.img = {};\n this._footageLoaded();\n }.bind(this));\n return ob;\n }\n function loadAssets(assets, cb) {\n this.imagesLoadedCb = cb;\n var i;\n var len = assets.length;\n for (i = 0; i < len; i += 1) {\n if (!assets[i].layers) {\n if (!assets[i].t || assets[i].t === 'seq') {\n this.totalImages += 1;\n this.images.push(this._createImageData(assets[i]));\n } else if (assets[i].t === 3) {\n this.totalFootages += 1;\n this.images.push(this.createFootageData(assets[i]));\n }\n }\n }\n }\n function setPath(path) {\n this.path = path || '';\n }\n function setAssetsPath(path) {\n this.assetsPath = path || '';\n }\n function getAsset(assetData) {\n var i = 0;\n var len = this.images.length;\n while (i < len) {\n if (this.images[i].assetData === assetData) {\n return this.images[i].img;\n }\n i += 1;\n }\n return null;\n }\n function destroy() {\n this.imagesLoadedCb = null;\n this.images.length = 0;\n }\n function loadedImages() {\n return this.totalImages === this.loadedAssets;\n }\n function loadedFootages() {\n return this.totalFootages === this.loadedFootagesCount;\n }\n function setCacheType(type, elementHelper) {\n if (type === 'svg') {\n this._elementHelper = elementHelper;\n this._createImageData = this.createImageData.bind(this);\n } else {\n this._createImageData = this.createImgData.bind(this);\n }\n }\n function ImagePreloaderFactory() {\n this._imageLoaded = imageLoaded.bind(this);\n this._footageLoaded = footageLoaded.bind(this);\n this.testImageLoaded = testImageLoaded.bind(this);\n this.createFootageData = createFootageData.bind(this);\n this.assetsPath = '';\n this.path = '';\n this.totalImages = 0;\n this.totalFootages = 0;\n this.loadedAssets = 0;\n this.loadedFootagesCount = 0;\n this.imagesLoadedCb = null;\n this.images = [];\n }\n ImagePreloaderFactory.prototype = {\n loadAssets: loadAssets,\n setAssetsPath: setAssetsPath,\n setPath: setPath,\n loadedImages: loadedImages,\n loadedFootages: loadedFootages,\n destroy: destroy,\n getAsset: getAsset,\n createImgData: createImgData,\n createImageData: createImageData,\n imageLoaded: imageLoaded,\n footageLoaded: footageLoaded,\n setCacheType: setCacheType\n };\n return ImagePreloaderFactory;\n }();\n\n function BaseEvent() {}\n BaseEvent.prototype = {\n triggerEvent: function triggerEvent(eventName, args) {\n if (this._cbs[eventName]) {\n var callbacks = this._cbs[eventName];\n for (var i = 0; i < callbacks.length; i += 1) {\n callbacks[i](args);\n }\n }\n },\n addEventListener: function addEventListener(eventName, callback) {\n if (!this._cbs[eventName]) {\n this._cbs[eventName] = [];\n }\n this._cbs[eventName].push(callback);\n return function () {\n this.removeEventListener(eventName, callback);\n }.bind(this);\n },\n removeEventListener: function removeEventListener(eventName, callback) {\n if (!callback) {\n this._cbs[eventName] = null;\n } else if (this._cbs[eventName]) {\n var i = 0;\n var len = this._cbs[eventName].length;\n while (i < len) {\n if (this._cbs[eventName][i] === callback) {\n this._cbs[eventName].splice(i, 1);\n i -= 1;\n len -= 1;\n }\n i += 1;\n }\n if (!this._cbs[eventName].length) {\n this._cbs[eventName] = null;\n }\n }\n }\n };\n\n var markerParser = function () {\n function parsePayloadLines(payload) {\n var lines = payload.split('\\r\\n');\n var keys = {};\n var line;\n var keysCount = 0;\n for (var i = 0; i < lines.length; i += 1) {\n line = lines[i].split(':');\n if (line.length === 2) {\n keys[line[0]] = line[1].trim();\n keysCount += 1;\n }\n }\n if (keysCount === 0) {\n throw new Error();\n }\n return keys;\n }\n return function (_markers) {\n var markers = [];\n for (var i = 0; i < _markers.length; i += 1) {\n var _marker = _markers[i];\n var markerData = {\n time: _marker.tm,\n duration: _marker.dr\n };\n try {\n markerData.payload = JSON.parse(_markers[i].cm);\n } catch (_) {\n try {\n markerData.payload = parsePayloadLines(_markers[i].cm);\n } catch (__) {\n markerData.payload = {\n name: _markers[i].cm\n };\n }\n }\n markers.push(markerData);\n }\n return markers;\n };\n }();\n\n var ProjectInterface = function () {\n function registerComposition(comp) {\n this.compositions.push(comp);\n }\n return function () {\n function _thisProjectFunction(name) {\n var i = 0;\n var len = this.compositions.length;\n while (i < len) {\n if (this.compositions[i].data && this.compositions[i].data.nm === name) {\n if (this.compositions[i].prepareFrame && this.compositions[i].data.xt) {\n this.compositions[i].prepareFrame(this.currentFrame);\n }\n return this.compositions[i].compInterface;\n }\n i += 1;\n }\n return null;\n }\n _thisProjectFunction.compositions = [];\n _thisProjectFunction.currentFrame = 0;\n _thisProjectFunction.registerComposition = registerComposition;\n return _thisProjectFunction;\n };\n }();\n\n var renderers = {};\n var registerRenderer = function registerRenderer(key, value) {\n renderers[key] = value;\n };\n function getRenderer(key) {\n return renderers[key];\n }\n function getRegisteredRenderer() {\n // Returns canvas by default for compatibility\n if (renderers.canvas) {\n return 'canvas';\n }\n // Returns any renderer that is registered\n for (var key in renderers) {\n if (renderers[key]) {\n return key;\n }\n }\n return '';\n }\n\n function _typeof$1(obj) { \"@babel/helpers - typeof\"; return _typeof$1 = \"function\" == typeof Symbol && \"symbol\" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && \"function\" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }, _typeof$1(obj); }\n var AnimationItem = function AnimationItem() {\n this._cbs = [];\n this.name = '';\n this.path = '';\n this.isLoaded = false;\n this.currentFrame = 0;\n this.currentRawFrame = 0;\n this.firstFrame = 0;\n this.totalFrames = 0;\n this.frameRate = 0;\n this.frameMult = 0;\n this.playSpeed = 1;\n this.playDirection = 1;\n this.playCount = 0;\n this.animationData = {};\n