@lottiefiles/dotlottie-wc
Version:
Web component wrapper around the dotlottie-web library
1,340 lines • 57.8 kB
TypeScript
//#region ../../node_modules/.pnpm/@lit+reactive-element@2.1.0/node_modules/@lit/reactive-element/development/css-tag.d.ts
/**
* A CSSResult or native CSSStyleSheet.
*
* In browsers that support constructible CSS style sheets, CSSStyleSheet
* object can be used for styling along side CSSResult from the `css`
* template tag.
*/
type CSSResultOrNative = CSSResult | CSSStyleSheet;
type CSSResultArray = Array<CSSResultOrNative | CSSResultArray>;
/**
* A single CSSResult, CSSStyleSheet, or an array or nested arrays of those.
*/
type CSSResultGroup = CSSResultOrNative | CSSResultArray;
/**
* A container for a string of CSS text, that may be used to create a CSSStyleSheet.
*
* CSSResult is the return value of `css`-tagged template literals and
* `unsafeCSS()`. In order to ensure that CSSResults are only created via the
* `css` tag and `unsafeCSS()`, CSSResult cannot be constructed directly.
*/
declare class CSSResult {
['_$cssResult$']: boolean;
readonly cssText: string;
private _styleSheet?;
private _strings;
private constructor();
get styleSheet(): CSSStyleSheet | undefined;
toString(): string;
}
//#endregion
//#region ../../node_modules/.pnpm/@lit+reactive-element@2.1.0/node_modules/@lit/reactive-element/development/reactive-controller.d.ts
/**
* @license
* Copyright 2021 Google LLC
* SPDX-License-Identifier: BSD-3-Clause
*/
/**
* An object that can host Reactive Controllers and call their lifecycle
* callbacks.
*/
interface ReactiveControllerHost {
/**
* Adds a controller to the host, which sets up the controller's lifecycle
* methods to be called with the host's lifecycle.
*/
addController(controller: ReactiveController): void;
/**
* Removes a controller from the host.
*/
removeController(controller: ReactiveController): void;
/**
* Requests a host update which is processed asynchronously. The update can
* be waited on via the `updateComplete` property.
*/
requestUpdate(): void;
/**
* Returns a Promise that resolves when the host has completed updating.
* The Promise value is a boolean that is `true` if the element completed the
* update without triggering another update. The Promise result is `false` if
* a property was set inside `updated()`. If the Promise is rejected, an
* exception was thrown during the update.
*
* @return A promise of a boolean that indicates if the update resolved
* without triggering another update.
*/
readonly updateComplete: Promise<boolean>;
}
/**
* A Reactive Controller is an object that enables sub-component code
* organization and reuse by aggregating the state, behavior, and lifecycle
* hooks related to a single feature.
*
* Controllers are added to a host component, or other object that implements
* the `ReactiveControllerHost` interface, via the `addController()` method.
* They can hook their host components's lifecycle by implementing one or more
* of the lifecycle callbacks, or initiate an update of the host component by
* calling `requestUpdate()` on the host.
*/
interface ReactiveController {
/**
* Called when the host is connected to the component tree. For custom
* element hosts, this corresponds to the `connectedCallback()` lifecycle,
* which is only called when the component is connected to the document.
*/
hostConnected?(): void;
/**
* Called when the host is disconnected from the component tree. For custom
* element hosts, this corresponds to the `disconnectedCallback()` lifecycle,
* which is called the host or an ancestor component is disconnected from the
* document.
*/
hostDisconnected?(): void;
/**
* Called during the client-side host update, just before the host calls
* its own update.
*
* Code in `update()` can depend on the DOM as it is not called in
* server-side rendering.
*/
hostUpdate?(): void;
/**
* Called after a host update, just before the host calls firstUpdated and
* updated. It is not called in server-side rendering.
*
*/
hostUpdated?(): void;
}
//#endregion
//#region ../../node_modules/.pnpm/@lit+reactive-element@2.1.0/node_modules/@lit/reactive-element/development/reactive-element.d.ts
/**
* Converts property values to and from attribute values.
*/
interface ComplexAttributeConverter<Type = unknown, TypeHint = unknown> {
/**
* Called to convert an attribute value to a property
* value.
*/
fromAttribute?(value: string | null, type?: TypeHint): Type;
/**
* Called to convert a property value to an attribute
* value.
*
* It returns unknown instead of string, to be compatible with
* https://github.com/WICG/trusted-types (and similar efforts).
*/
toAttribute?(value: Type, type?: TypeHint): unknown;
}
type AttributeConverter<Type = unknown, TypeHint = unknown> = ComplexAttributeConverter<Type> | ((value: string | null, type?: TypeHint) => Type);
/**
* Defines options for a property accessor.
*/
interface PropertyDeclaration<Type = unknown, TypeHint = unknown> {
/**
* When set to `true`, indicates the property is internal private state. The
* property should not be set by users. When using TypeScript, this property
* should be marked as `private` or `protected`, and it is also a common
* practice to use a leading `_` in the name. The property is not added to
* `observedAttributes`.
*/
readonly state?: boolean;
/**
* Indicates how and whether the property becomes an observed attribute.
* If the value is `false`, the property is not added to `observedAttributes`.
* If true or absent, the lowercased property name is observed (e.g. `fooBar`
* becomes `foobar`). If a string, the string value is observed (e.g
* `attribute: 'foo-bar'`).
*/
readonly attribute?: boolean | string;
/**
* Indicates the type of the property. This is used only as a hint for the
* `converter` to determine how to convert the attribute
* to/from a property.
*/
readonly type?: TypeHint;
/**
* Indicates how to convert the attribute to/from a property. If this value
* is a function, it is used to convert the attribute value a the property
* value. If it's an object, it can have keys for `fromAttribute` and
* `toAttribute`. If no `toAttribute` function is provided and
* `reflect` is set to `true`, the property value is set directly to the
* attribute. A default `converter` is used if none is provided; it supports
* `Boolean`, `String`, `Number`, `Object`, and `Array`. Note,
* when a property changes and the converter is used to update the attribute,
* the property is never updated again as a result of the attribute changing,
* and vice versa.
*/
readonly converter?: AttributeConverter<Type, TypeHint>;
/**
* Indicates if the property should reflect to an attribute.
* If `true`, when the property is set, the attribute is set using the
* attribute name determined according to the rules for the `attribute`
* property option and the value of the property converted using the rules
* from the `converter` property option.
*/
readonly reflect?: boolean;
/**
* A function that indicates if a property should be considered changed when
* it is set. The function should take the `newValue` and `oldValue` and
* return `true` if an update should be requested.
*/
hasChanged?(value: Type, oldValue: Type): boolean;
/**
* Indicates whether an accessor will be created for this property. By
* default, an accessor will be generated for this property that requests an
* update when set. If this flag is `true`, no accessor will be created, and
* it will be the user's responsibility to call
* `this.requestUpdate(propertyName, oldValue)` to request an update when
* the property changes.
*/
readonly noAccessor?: boolean;
/**
* When `true`, uses the initial value of the property as the default value,
* which changes how attributes are handled:
* - The initial value does *not* reflect, even if the `reflect` option is `true`.
* Subsequent changes to the property will reflect, even if they are equal to the
* default value.
* - When the attribute is removed, the property is set to the default value
* - The initial value will not trigger an old value in the `changedProperties` map
* argument to update lifecycle methods.
*
* When set, properties must be initialized, either with a field initializer, or an
* assignment in the constructor. Not initializing the property may lead to
* improper handling of subsequent property assignments.
*
* While this behavior is opt-in, most properties that reflect to attributes should
* use `useDefault: true` so that their initial values do not reflect.
*/
useDefault?: boolean;
}
/**
* Map of properties to PropertyDeclaration options. For each property an
* accessor is made, and the property is processed according to the
* PropertyDeclaration options.
*/
interface PropertyDeclarations {
readonly [key: string]: PropertyDeclaration;
}
type PropertyDeclarationMap = Map<PropertyKey, PropertyDeclaration>;
/**
* A Map of property keys to values.
*
* Takes an optional type parameter T, which when specified as a non-any,
* non-unknown type, will make the Map more strongly-typed, associating the map
* keys with their corresponding value type on T.
*
* Use `PropertyValues<this>` when overriding ReactiveElement.update() and
* other lifecycle methods in order to get stronger type-checking on keys
* and values.
*/
type PropertyValues<T = any> = T extends object ? PropertyValueMap<T> : Map<PropertyKey, unknown>;
/**
* Do not use, instead prefer {@linkcode PropertyValues}.
*/
interface PropertyValueMap<T> extends Map<PropertyKey, unknown> {
get<K extends keyof T>(k: K): T[K] | undefined;
set<K extends keyof T>(key: K, value: T[K]): this;
has<K extends keyof T>(k: K): boolean;
delete<K extends keyof T>(k: K): boolean;
}
/**
* A string representing one of the supported dev mode warning categories.
*/
type WarningKind = 'change-in-update' | 'migration' | 'async-perform-update';
type Initializer = (element: ReactiveElement) => void;
declare global {
interface SymbolConstructor {
readonly metadata: unique symbol;
}
}
declare global {
var litPropertyMetadata: WeakMap<object, Map<PropertyKey, PropertyDeclaration>>;
}
/**
* Base element class which manages element properties and attributes. When
* properties change, the `update` method is asynchronously called. This method
* should be supplied by subclasses to render updates as desired.
* @noInheritDoc
*/
declare abstract class ReactiveElement extends HTMLElement implements ReactiveControllerHost {
/**
* Read or set all the enabled warning categories for this class.
*
* This property is only used in development builds.
*
* @nocollapse
* @category dev-mode
*/
static enabledWarnings?: WarningKind[];
/**
* Enable the given warning category for this class.
*
* This method only exists in development builds, so it should be accessed
* with a guard like:
*
* ```ts
* // Enable for all ReactiveElement subclasses
* ReactiveElement.enableWarning?.('migration');
*
* // Enable for only MyElement and subclasses
* MyElement.enableWarning?.('migration');
* ```
*
* @nocollapse
* @category dev-mode
*/
static enableWarning?: (warningKind: WarningKind) => void;
/**
* Disable the given warning category for this class.
*
* This method only exists in development builds, so it should be accessed
* with a guard like:
*
* ```ts
* // Disable for all ReactiveElement subclasses
* ReactiveElement.disableWarning?.('migration');
*
* // Disable for only MyElement and subclasses
* MyElement.disableWarning?.('migration');
* ```
*
* @nocollapse
* @category dev-mode
*/
static disableWarning?: (warningKind: WarningKind) => void;
/**
* Adds an initializer function to the class that is called during instance
* construction.
*
* This is useful for code that runs against a `ReactiveElement`
* subclass, such as a decorator, that needs to do work for each
* instance, such as setting up a `ReactiveController`.
*
* ```ts
* const myDecorator = (target: typeof ReactiveElement, key: string) => {
* target.addInitializer((instance: ReactiveElement) => {
* // This is run during construction of the element
* new MyController(instance);
* });
* }
* ```
*
* Decorating a field will then cause each instance to run an initializer
* that adds a controller:
*
* ```ts
* class MyElement extends LitElement {
* @myDecorator foo;
* }
* ```
*
* Initializers are stored per-constructor. Adding an initializer to a
* subclass does not add it to a superclass. Since initializers are run in
* constructors, initializers will run in order of the class hierarchy,
* starting with superclasses and progressing to the instance's class.
*
* @nocollapse
*/
static addInitializer(initializer: Initializer): void;
static _initializers?: Initializer[];
/**
* Maps attribute names to properties; for example `foobar` attribute to
* `fooBar` property. Created lazily on user subclasses when finalizing the
* class.
* @nocollapse
*/
private static __attributeToPropertyMap;
/**
* Marks class as having been finalized, which includes creating properties
* from `static properties`, but does *not* include all properties created
* from decorators.
* @nocollapse
*/
protected static finalized: true | undefined;
/**
* Memoized list of all element properties, including any superclass
* properties. Created lazily on user subclasses when finalizing the class.
*
* @nocollapse
* @category properties
*/
static elementProperties: PropertyDeclarationMap;
/**
* User-supplied object that maps property names to `PropertyDeclaration`
* objects containing options for configuring reactive properties. When
* a reactive property is set the element will update and render.
*
* By default properties are public fields, and as such, they should be
* considered as primarily settable by element users, either via attribute or
* the property itself.
*
* Generally, properties that are changed by the element should be private or
* protected fields and should use the `state: true` option. Properties
* marked as `state` do not reflect from the corresponding attribute
*
* However, sometimes element code does need to set a public property. This
* should typically only be done in response to user interaction, and an event
* should be fired informing the user; for example, a checkbox sets its
* `checked` property when clicked and fires a `changed` event. Mutating
* public properties should typically not be done for non-primitive (object or
* array) properties. In other cases when an element needs to manage state, a
* private property set with the `state: true` option should be used. When
* needed, state properties can be initialized via public properties to
* facilitate complex interactions.
* @nocollapse
* @category properties
*/
static properties: PropertyDeclarations;
/**
* Memoized list of all element styles.
* Created lazily on user subclasses when finalizing the class.
* @nocollapse
* @category styles
*/
static elementStyles: Array<CSSResultOrNative>;
/**
* Array of styles to apply to the element. The styles should be defined
* using the {@linkcode css} tag function, via constructible stylesheets, or
* imported from native CSS module scripts.
*
* Note on Content Security Policy:
*
* Element styles are implemented with `<style>` tags when the browser doesn't
* support adopted StyleSheets. To use such `<style>` tags with the style-src
* CSP directive, the style-src value must either include 'unsafe-inline' or
* `nonce-<base64-value>` with `<base64-value>` replaced be a server-generated
* nonce.
*
* To provide a nonce to use on generated `<style>` elements, set
* `window.litNonce` to a server-generated nonce in your page's HTML, before
* loading application code:
*
* ```html
* <script>
* // Generated and unique per request:
* window.litNonce = 'a1b2c3d4';
* </script>
* ```
* @nocollapse
* @category styles
*/
static styles?: CSSResultGroup;
/**
* Returns a list of attributes corresponding to the registered properties.
* @nocollapse
* @category attributes
*/
static get observedAttributes(): string[];
private __instanceProperties?;
/**
* Creates a property accessor on the element prototype if one does not exist
* and stores a {@linkcode PropertyDeclaration} for the property with the
* given options. The property setter calls the property's `hasChanged`
* property option or uses a strict identity check to determine whether or not
* to request an update.
*
* This method may be overridden to customize properties; however,
* when doing so, it's important to call `super.createProperty` to ensure
* the property is setup correctly. This method calls
* `getPropertyDescriptor` internally to get a descriptor to install.
* To customize what properties do when they are get or set, override
* `getPropertyDescriptor`. To customize the options for a property,
* implement `createProperty` like this:
*
* ```ts
* static createProperty(name, options) {
* options = Object.assign(options, {myOption: true});
* super.createProperty(name, options);
* }
* ```
*
* @nocollapse
* @category properties
*/
static createProperty(name: PropertyKey, options?: PropertyDeclaration): void;
/**
* Returns a property descriptor to be defined on the given named property.
* If no descriptor is returned, the property will not become an accessor.
* For example,
*
* ```ts
* class MyElement extends LitElement {
* static getPropertyDescriptor(name, key, options) {
* const defaultDescriptor =
* super.getPropertyDescriptor(name, key, options);
* const setter = defaultDescriptor.set;
* return {
* get: defaultDescriptor.get,
* set(value) {
* setter.call(this, value);
* // custom action.
* },
* configurable: true,
* enumerable: true
* }
* }
* }
* ```
*
* @nocollapse
* @category properties
*/
protected static getPropertyDescriptor(name: PropertyKey, key: string | symbol, options: PropertyDeclaration): PropertyDescriptor | undefined;
/**
* Returns the property options associated with the given property.
* These options are defined with a `PropertyDeclaration` via the `properties`
* object or the `@property` decorator and are registered in
* `createProperty(...)`.
*
* Note, this method should be considered "final" and not overridden. To
* customize the options for a given property, override
* {@linkcode createProperty}.
*
* @nocollapse
* @final
* @category properties
*/
static getPropertyOptions(name: PropertyKey): PropertyDeclaration<unknown, unknown>;
static [Symbol.metadata]: object & Record<PropertyKey, unknown>;
/**
* Initializes static own properties of the class used in bookkeeping
* for element properties, initializers, etc.
*
* Can be called multiple times by code that needs to ensure these
* properties exist before using them.
*
* This method ensures the superclass is finalized so that inherited
* property metadata can be copied down.
* @nocollapse
*/
private static __prepare;
/**
* Finishes setting up the class so that it's ready to be registered
* as a custom element and instantiated.
*
* This method is called by the ReactiveElement.observedAttributes getter.
* If you override the observedAttributes getter, you must either call
* super.observedAttributes to trigger finalization, or call finalize()
* yourself.
*
* @nocollapse
*/
protected static finalize(): void;
/**
* Options used when calling `attachShadow`. Set this property to customize
* the options for the shadowRoot; for example, to create a closed
* shadowRoot: `{mode: 'closed'}`.
*
* Note, these options are used in `createRenderRoot`. If this method
* is customized, options should be respected if possible.
* @nocollapse
* @category rendering
*/
static shadowRootOptions: ShadowRootInit;
/**
* Takes the styles the user supplied via the `static styles` property and
* returns the array of styles to apply to the element.
* Override this method to integrate into a style management system.
*
* Styles are deduplicated preserving the _last_ instance in the list. This
* is a performance optimization to avoid duplicated styles that can occur
* especially when composing via subclassing. The last item is kept to try
* to preserve the cascade order with the assumption that it's most important
* that last added styles override previous styles.
*
* @nocollapse
* @category styles
*/
protected static finalizeStyles(styles?: CSSResultGroup): Array<CSSResultOrNative>;
/**
* Node or ShadowRoot into which element DOM should be rendered. Defaults
* to an open shadowRoot.
* @category rendering
*/
readonly renderRoot: HTMLElement | DocumentFragment;
/**
* Returns the property name for the given attribute `name`.
* @nocollapse
*/
private static __attributeNameForProperty;
private __updatePromise;
/**
* True if there is a pending update as a result of calling `requestUpdate()`.
* Should only be read.
* @category updates
*/
isUpdatePending: boolean;
/**
* Is set to `true` after the first update. The element code cannot assume
* that `renderRoot` exists before the element `hasUpdated`.
* @category updates
*/
hasUpdated: boolean;
/**
* Records property default values when the
* `useDefault` option is used.
*/
private __defaultValues?;
/**
* Properties that should be reflected when updated.
*/
private __reflectingProperties?;
/**
* Name of currently reflecting property
*/
private __reflectingProperty;
/**
* Set of controllers.
*/
private __controllers?;
constructor();
/**
* Internal only override point for customizing work done when elements
* are constructed.
*/
private __initialize;
/**
* Registers a `ReactiveController` to participate in the element's reactive
* update cycle. The element automatically calls into any registered
* controllers during its lifecycle callbacks.
*
* If the element is connected when `addController()` is called, the
* controller's `hostConnected()` callback will be immediately called.
* @category controllers
*/
addController(controller: ReactiveController): void;
/**
* Removes a `ReactiveController` from the element.
* @category controllers
*/
removeController(controller: ReactiveController): void;
/**
* Fixes any properties set on the instance before upgrade time.
* Otherwise these would shadow the accessor and break these properties.
* The properties are stored in a Map which is played back after the
* constructor runs.
*/
private __saveInstanceProperties;
/**
* Returns the node into which the element should render and by default
* creates and returns an open shadowRoot. Implement to customize where the
* element's DOM is rendered. For example, to render into the element's
* childNodes, return `this`.
*
* @return Returns a node into which to render.
* @category rendering
*/
protected createRenderRoot(): HTMLElement | DocumentFragment;
/**
* On first connection, creates the element's renderRoot, sets up
* element styling, and enables updating.
* @category lifecycle
*/
connectedCallback(): void;
/**
* Note, this method should be considered final and not overridden. It is
* overridden on the element instance with a function that triggers the first
* update.
* @category updates
*/
protected enableUpdating(_requestedUpdate: boolean): void;
/**
* Allows for `super.disconnectedCallback()` in extensions while
* reserving the possibility of making non-breaking feature additions
* when disconnecting at some point in the future.
* @category lifecycle
*/
disconnectedCallback(): void;
/**
* Synchronizes property values when attributes change.
*
* Specifically, when an attribute is set, the corresponding property is set.
* You should rarely need to implement this callback. If this method is
* overridden, `super.attributeChangedCallback(name, _old, value)` must be
* called.
*
* See [responding to attribute changes](https://developer.mozilla.org/en-US/docs/Web/API/Web_components/Using_custom_elements#responding_to_attribute_changes)
* on MDN for more information about the `attributeChangedCallback`.
* @category attributes
*/
attributeChangedCallback(name: string, _old: string | null, value: string | null): void;
private __propertyToAttribute;
/**
* Requests an update which is processed asynchronously. This should be called
* when an element should update based on some state not triggered by setting
* a reactive property. In this case, pass no arguments. It should also be
* called when manually implementing a property setter. In this case, pass the
* property `name` and `oldValue` to ensure that any configured property
* options are honored.
*
* @param name name of requesting property
* @param oldValue old value of requesting property
* @param options property options to use instead of the previously
* configured options
* @category updates
*/
requestUpdate(name?: PropertyKey, oldValue?: unknown, options?: PropertyDeclaration): void;
/**
* Sets up the element to asynchronously update.
*/
private __enqueueUpdate;
/**
* Schedules an element update. You can override this method to change the
* timing of updates by returning a Promise. The update will await the
* returned Promise, and you should resolve the Promise to allow the update
* to proceed. If this method is overridden, `super.scheduleUpdate()`
* must be called.
*
* For instance, to schedule updates to occur just before the next frame:
*
* ```ts
* override protected async scheduleUpdate(): Promise<unknown> {
* await new Promise((resolve) => requestAnimationFrame(() => resolve()));
* super.scheduleUpdate();
* }
* ```
* @category updates
*/
protected scheduleUpdate(): void | Promise<unknown>;
/**
* Performs an element update. Note, if an exception is thrown during the
* update, `firstUpdated` and `updated` will not be called.
*
* Call `performUpdate()` to immediately process a pending update. This should
* generally not be needed, but it can be done in rare cases when you need to
* update synchronously.
*
* @category updates
*/
protected performUpdate(): void;
/**
* Invoked before `update()` to compute values needed during the update.
*
* Implement `willUpdate` to compute property values that depend on other
* properties and are used in the rest of the update process.
*
* ```ts
* willUpdate(changedProperties) {
* // only need to check changed properties for an expensive computation.
* if (changedProperties.has('firstName') || changedProperties.has('lastName')) {
* this.sha = computeSHA(`${this.firstName} ${this.lastName}`);
* }
* }
*
* render() {
* return html`SHA: ${this.sha}`;
* }
* ```
*
* @category updates
*/
protected willUpdate(_changedProperties: PropertyValues): void;
private __markUpdated;
/**
* Returns a Promise that resolves when the element has completed updating.
* The Promise value is a boolean that is `true` if the element completed the
* update without triggering another update. The Promise result is `false` if
* a property was set inside `updated()`. If the Promise is rejected, an
* exception was thrown during the update.
*
* To await additional asynchronous work, override the `getUpdateComplete`
* method. For example, it is sometimes useful to await a rendered element
* before fulfilling this Promise. To do this, first await
* `super.getUpdateComplete()`, then any subsequent state.
*
* @return A promise of a boolean that resolves to true if the update completed
* without triggering another update.
* @category updates
*/
get updateComplete(): Promise<boolean>;
/**
* Override point for the `updateComplete` promise.
*
* It is not safe to override the `updateComplete` getter directly due to a
* limitation in TypeScript which means it is not possible to call a
* superclass getter (e.g. `super.updateComplete.then(...)`) when the target
* language is ES5 (https://github.com/microsoft/TypeScript/issues/338).
* This method should be overridden instead. For example:
*
* ```ts
* class MyElement extends LitElement {
* override async getUpdateComplete() {
* const result = await super.getUpdateComplete();
* await this._myChild.updateComplete;
* return result;
* }
* }
* ```
*
* @return A promise of a boolean that resolves to true if the update completed
* without triggering another update.
* @category updates
*/
protected getUpdateComplete(): Promise<boolean>;
/**
* Controls whether or not `update()` should be called when the element requests
* an update. By default, this method always returns `true`, but this can be
* customized to control when to update.
*
* @param _changedProperties Map of changed properties with old values
* @category updates
*/
protected shouldUpdate(_changedProperties: PropertyValues): boolean;
/**
* Updates the element. This method reflects property values to attributes.
* It can be overridden to render and keep updated element DOM.
* Setting properties inside this method will *not* trigger
* another update.
*
* @param _changedProperties Map of changed properties with old values
* @category updates
*/
protected update(_changedProperties: PropertyValues): void;
/**
* Invoked whenever the element is updated. Implement to perform
* post-updating tasks via DOM APIs, for example, focusing an element.
*
* Setting properties inside this method will trigger the element to update
* again after this update cycle completes.
*
* @param _changedProperties Map of changed properties with old values
* @category updates
*/
protected updated(_changedProperties: PropertyValues): void;
/**
* Invoked when the element is first updated. Implement to perform one time
* work on the element after update.
*
* ```ts
* firstUpdated() {
* this.renderRoot.getElementById('my-text-area').focus();
* }
* ```
*
* Setting properties inside this method will trigger the element to update
* again after this update cycle completes.
*
* @param _changedProperties Map of changed properties with old values
* @category updates
*/
protected firstUpdated(_changedProperties: PropertyValues): void;
}
//#endregion
//#region ../../node_modules/.pnpm/lit-html@3.3.0/node_modules/lit-html/development/lit-html.d.ts
/** TemplateResult types */
declare const HTML_RESULT = 1;
declare const SVG_RESULT = 2;
declare const MATHML_RESULT = 3;
type ResultType = typeof HTML_RESULT | typeof SVG_RESULT | typeof MATHML_RESULT;
/**
* The return type of the template tag functions, {@linkcode html} and
* {@linkcode svg} when it hasn't been compiled by @lit-labs/compiler.
*
* A `TemplateResult` object holds all the information about a template
* expression required to render it: the template strings, expression values,
* and type of template (html or svg).
*
* `TemplateResult` objects do not create any DOM on their own. To create or
* update DOM you need to render the `TemplateResult`. See
* [Rendering](https://lit.dev/docs/components/rendering) for more information.
*
*/
type UncompiledTemplateResult<T extends ResultType = ResultType> = {
['_$litType$']: T;
strings: TemplateStringsArray;
values: unknown[];
};
/**
* The return type of the template tag functions, {@linkcode html} and
* {@linkcode svg}.
*
* A `TemplateResult` object holds all the information about a template
* expression required to render it: the template strings, expression values,
* and type of template (html or svg).
*
* `TemplateResult` objects do not create any DOM on their own. To create or
* update DOM you need to render the `TemplateResult`. See
* [Rendering](https://lit.dev/docs/components/rendering) for more information.
*
* In Lit 4, this type will be an alias of
* MaybeCompiledTemplateResult, so that code will get type errors if it assumes
* that Lit templates are not compiled. When deliberately working with only
* one, use either {@linkcode CompiledTemplateResult} or
* {@linkcode UncompiledTemplateResult} explicitly.
*/
type TemplateResult<T extends ResultType = ResultType> = UncompiledTemplateResult<T>;
/**
* Object specifying options for controlling lit-html rendering. Note that
* while `render` may be called multiple times on the same `container` (and
* `renderBefore` reference node) to efficiently update the rendered content,
* only the options passed in during the first render are respected during
* the lifetime of renders to that unique `container` + `renderBefore`
* combination.
*/
interface RenderOptions {
/**
* An object to use as the `this` value for event listeners. It's often
* useful to set this to the host component rendering a template.
*/
host?: object;
/**
* A DOM node before which to render content in the container.
*/
renderBefore?: ChildNode | null;
/**
* Node used for cloning the template (`importNode` will be called on this
* node). This controls the `ownerDocument` of the rendered DOM, along with
* any inherited context. Defaults to the global `document`.
*/
creationScope?: {
importNode(node: Node, deep?: boolean): Node;
};
/**
* The initial connected state for the top-level part being rendered. If no
* `isConnected` option is set, `AsyncDirective`s will be connected by
* default. Set to `false` if the initial render occurs in a disconnected tree
* and `AsyncDirective`s should see `isConnected === false` for their initial
* render. The `part.setConnected()` method must be used subsequent to initial
* render to change the connected state of the part.
*/
isConnected?: boolean;
}
//#endregion
//#region ../../node_modules/.pnpm/lit-element@4.2.0/node_modules/lit-element/development/lit-element.d.ts
/**
* Base element class that manages element properties and attributes, and
* renders a lit-html template.
*
* To define a component, subclass `LitElement` and implement a
* `render` method to provide the component's template. Define properties
* using the {@linkcode LitElement.properties properties} property or the
* {@linkcode property} decorator.
*/
declare class LitElement extends ReactiveElement {
static ['_$litElement$']: boolean;
/**
* @category rendering
*/
readonly renderOptions: RenderOptions;
private __childPart;
/**
* @category rendering
*/
protected createRenderRoot(): HTMLElement | DocumentFragment;
/**
* Updates the element. This method reflects property values to attributes
* and calls `render` to render DOM via lit-html. Setting properties inside
* this method will *not* trigger another update.
* @param changedProperties Map of changed properties with old values
* @category updates
*/
protected update(changedProperties: PropertyValues): void;
/**
* Invoked when the component is added to the document's DOM.
*
* In `connectedCallback()` you should setup tasks that should only occur when
* the element is connected to the document. The most common of these is
* adding event listeners to nodes external to the element, like a keydown
* event handler added to the window.
*
* ```ts
* connectedCallback() {
* super.connectedCallback();
* addEventListener('keydown', this._handleKeydown);
* }
* ```
*
* Typically, anything done in `connectedCallback()` should be undone when the
* element is disconnected, in `disconnectedCallback()`.
*
* @category lifecycle
*/
connectedCallback(): void;
/**
* Invoked when the component is removed from the document's DOM.
*
* This callback is the main signal to the element that it may no longer be
* used. `disconnectedCallback()` should ensure that nothing is holding a
* reference to the element (such as event listeners added to nodes external
* to the element), so that it is free to be garbage collected.
*
* ```ts
* disconnectedCallback() {
* super.disconnectedCallback();
* window.removeEventListener('keydown', this._handleKeydown);
* }
* ```
*
* An element may be re-connected after being disconnected.
*
* @category lifecycle
*/
disconnectedCallback(): void;
/**
* Invoked on each update to perform rendering tasks. This method may return
* any value renderable by lit-html's `ChildPart` - typically a
* `TemplateResult`. Setting properties inside this method will *not* trigger
* the element to update.
* @category rendering
*/
protected render(): unknown;
}
//#endregion
//#region ../web/dist/index.d.ts
declare var ae: {
new (e: any): {
_canvas: any;
_eventManager: {
addEventListener(e: any, t: any): void;
removeEventListener(e: any, t: any): void;
dispatch(e: any): void;
removeAllEventListeners(): void;
};
_frameManager: {
_strategy: {
requestAnimationFrame(e: any): number;
cancelAnimationFrame(e: any): void;
} | {
requestAnimationFrame(e: any): number | undefined;
_lastHandleId: number | undefined;
_lastImmediate: any;
cancelAnimationFrame(e: any): void;
};
requestAnimationFrame(e: any): number | undefined;
cancelAnimationFrame(e: any): void;
};
_boundAnimationLoop: (e: any) => void;
_renderConfig: any;
_dotLottieCore: {
__destroy_into_raw(): number;
__wbg_ptr: number;
free(): void;
clear_slot(e: any): boolean;
is_playing(): boolean;
is_stopped(): boolean;
layout_fit(): string;
loop_count(): number;
poll_event(): any;
reset_slot(e: any): boolean;
set_layout(e: any, t: any, n: any): boolean;
set_marker(e: any): void;
clear_slots(): boolean;
is_complete(): boolean;
is_tweening(): boolean;
reset_slots(): boolean;
reset_theme(): boolean;
segment_end(): any;
set_quality(e: any): boolean;
set_segment(e: any, t: any): boolean;
animation_id(): string | undefined;
audio_volume(): any;
background_a(): any;
background_b(): any;
background_g(): any;
background_r(): any;
clear_marker(): void;
emit_on_loop(): void;
get_slot_ids(): any;
get_slot_str(e: any): string | undefined;
marker_names(): any;
set_autoplay(e: any): void;
set_slot_str(e: any, t: any): boolean;
set_viewport(e: any, t: any, n: any, r: any): boolean;
total_frames(): any;
clear_segment(): boolean;
current_frame(): any;
get_slot_type(e: any): string | undefined;
get_slots_str(): string;
get_transform(): any;
segment_start(): any;
set_slots_str(e: any): boolean;
set_text_slot(e: any, t: any): boolean;
set_transform(e: any): boolean;
sm_get_inputs(): any;
sm_poll_event(): any;
sm_post_click(e: any, t: any): void;
animation_size(): any;
current_marker(): string | undefined;
layout_align_x(): any;
layout_align_y(): any;
load_animation(e: any): boolean;
loop_animation(): boolean;
set_background(e: any, t: any, n: any, r: any): boolean;
set_color_slot(e: any, t: any, n: any, r: any): boolean;
set_loop_count(e: any): void;
set_theme_data(e: any): boolean;
sm_reset_input(e: any): void;
manifest_string(): string;
set_scalar_slot(e: any, t: any): boolean;
set_vector_slot(e: any, t: any, n: any): boolean;
setup_sw_target(e: any, t: any): boolean;
get_pixel_buffer(): any;
set_audio_volume(e: any): void;
sm_current_state(): string;
state_machine_id(): string | undefined;
get_state_machine(e: any): string | undefined;
set_position_slot(e: any, t: any, n: any): boolean;
current_loop_count(): number;
sm_framework_setup(): any;
sm_post_pointer_up(e: any, t: any): void;
state_machine_load(e: any): boolean;
load_dotlottie_data(e: any): boolean;
sm_get_string_input(e: any): string | undefined;
sm_set_string_input(e: any, t: any): boolean;
sm_get_boolean_input(e: any): boolean | undefined;
sm_get_numeric_input(e: any): any;
sm_post_pointer_down(e: any, t: any): void;
sm_post_pointer_exit(e: any, t: any): void;
sm_post_pointer_move(e: any, t: any): void;
sm_set_boolean_input(e: any, t: any): boolean;
sm_set_numeric_input(e: any, t: any): boolean;
state_machine_unload(): void;
sm_post_pointer_enter(e: any, t: any): void;
load_animation_from_id(e: any): boolean;
sm_poll_internal_event(): any;
use_frame_interpolation(): boolean;
reset_current_loop_count(): void;
sm_override_current_state(e: any, t: any): boolean;
state_machine_load_from_id(e: any): boolean;
set_use_frame_interpolation(e: any): void;
mode(): any;
play(): boolean;
stop(): boolean;
tick(e: any): boolean;
pause(): boolean;
speed(): any;
width(): number;
height(): number;
render(): boolean;
markers(): any;
sm_fire(e: any): boolean;
sm_stop(): boolean;
sm_tick(e: any): boolean;
autoplay(): boolean;
duration(): any;
set_loop(e: any): void;
set_mode(e: any): void;
sm_start(e: any, t: any): boolean;
theme_id(): string | undefined;
is_loaded(): boolean;
is_paused(): boolean;
load_font(e: any, t: any): boolean;
set_frame(e: any): boolean;
set_speed(e: any): void;
set_theme(e: any): boolean;
sm_status(): string;
};
_segment: any[];
_marker: any;
_stateMachineId: any;
_stateMachineConfig: any;
_pendingLoad: {
data: any;
src?: undefined;
} | {
src: any;
data?: undefined;
};
_initWasm(): Promise<any>;
_createCore(): {
__destroy_into_raw(): number;
__wbg_ptr: number;
free(): void;
clear_slot(e: any): boolean;
is_playing(): boolean;
is_stopped(): boolean;
layout_fit(): string;
loop_count(): number;
poll_event(): any;
reset_slot(e: any): boolean;
set_layout(e: any, t: any, n: any): boolean;
set_marker(e: any): void;
clear_slots(): boolean;
is_complete(): boolean;
is_tweening(): boolean;
reset_slots(): boolean;
reset_theme(): boolean;
segment_end(): any;
set_quality(e: any): boolean;
set_segment(e: any, t: any): boolean;
animation_id(): string | undefined;
audio_volume(): any;
background_a(): any;
background_b(): any;
background_g(): any;
background_r(): any;
clear_marker(): void;
emit_on_loop(): void;
get_slot_ids(): any;
get_slot_str(e: any): string | undefined;
marker_names(): any;
set_autoplay(e: any): void;
set_slot_str(e: any, t: any): boolean;
set_viewport(e: any, t: any, n: any, r: any): boolean;
total_frames(): any;
clear_segment(): boolean;
current_frame(): any;
get_slot_type(e: any): string | undefined;
get_slots_str(): string;
get_transform(): any;
segment_start(): any;
set_slots_str(e: any): boolean;
set_text_slot(e: any, t: any): boolean;
set_transform(e: any): boolean;
sm_get_inputs(): any;
sm_poll_event(): any;
sm_post_click(e: any, t: any): void;
animation_size(): any;
current_marker(): string | undefined;
layout_align_x(): any;
layout_align_y(): any;
load_animation(e: any): boolean;
loop_animation(): boolean;
set_background(e: any, t: any, n: any, r: any): boolean;
set_color_slot(e: any, t: any, n: any, r: any): boolean;
set_loop_count(e: any): void;
set_theme_data(e: any): boolean;
sm_reset_input(e: any): void;
manifest_string(): string;
set_scalar_slot(e: any, t: any): boolean;
set_vector_slot(e: any, t: any, n: any): boolean;
setup_sw_target(e: any, t: any): boolean;
get_pixel_buffer(): any;
set_audio_volume(e: any): void;
sm_current_state(): string;
state_machine_id(): string | undefined;
get_state_machine(e: any): string | undefined;
set_position_slot(e: any, t: any, n: any): boolean;
current_loop_count(): number;
sm_framework_setup(): any;
sm_post_pointer_up(e: any, t: any): void;
state_machine_load(e: any): boolean;
load_dotlottie_data(e: any): boolean;
sm_get_string_input(e: any): string | undefined;
sm_set_string_input(e: any, t: any): boolean;
sm_get_boolean_input(e: any): boolean | undefined;
sm_get_numeric_input(e: any): any;
sm_post_pointer_down(e: any, t: any): void;
sm_post_pointer_exit(e: any, t: any): void;
sm_post_pointer_move(e: any, t: any): void;
sm_set_boolean_input(e: any, t: any): boolean;
sm_set_numeric_input(e: any, t: any): boolean;
state_machine_unload(): void;
sm_post_pointer_enter(e: any, t: any): void;
load_animation_from_id(e: any): boolean;
sm_poll_internal_event(): any;
use_frame_interpolation(): boolean;
reset_current_loop_count(): void;
sm_override_current_state(e: any, t: any): boolean;
state_machine_load_from_id(e: any): boolean;
set_use_frame_interpolation(e: any): void;
mode(): any;
play(): boolean;
stop(): boolean;
tick(e: any): boolean;
pause(): boolean;
speed(): any;
width(): number;
height(): number;
render(): boolean;
markers(): any;
sm_fire(e: any): boolean;
sm_stop(): boolean;
sm_tick(e: any): boolean;
autoplay(): boolean;
duration(): any;
set_loop(e: any): void;
set_mode(e: any): void;
sm_start(e: any, t: any): boolean;
theme_id(): string | undefined;
is_loaded(): boolean;
is_paused(): boolean;
load_font(e: any, t: any): boolean;
set_frame(e: any): boolean;
set_speed(e: any): void;
set_theme(e: any): boolean;
sm_status(): string;
};
_onCoreCreated(): void;
_setupTarget(e: any, t: any): boolean;
_drainPlayerEvents({
skipFrame: e
}?: {
skipFrame?: boolean | undefined;
}): void;
_drainSmEvents(): void;
_isStateMachineRunning: boolean | undefined;
_dispatchError(e: any): void;
_fetchData(e: any): Promise<string | ArrayBuffer>;
_loadFromData(e: any): void;
_loadFromSrc(e: any): void;
get buffer(): any;
get activeAnimationId(): string | undefined;
get activeThemeId(): string | undefined;
get layout(): {
align: any[];
fit: string;
} | undefined;
get marker(): string;
get manifest(): any;
get renderConfig(): any;
get segment(): any[] | undefined;
get loop(): boolean;
get mode(): "reverse" | "bounce" | "reverse-bounce" | "forward";
get isFrozen(): boolean | undefined;
get isStateMachineRunning(): boolean | undefined;
get backgroundColor(): any;
get autoplay(): boolean;
get useFrameInterpolation(): boolean;
get speed(): any;
get isReady(): boolean;
get isLoaded(): boolean;
get isPlaying(): boolean;
get isPaused(): boolean;
get isStopped(): boolean;
get currentFrame(): number;
get loopCount(): number;
get totalFrames(): any;
get duration(): number;
get canvas(): any;
load(e: any): void;
_isFrozen: boolean | undefined;
_draw(): void;
_context: OffscreenCanvasRenderingContext2D | RenderingContext | null | undefined;
_bufferMismatchCount: number | undefined;
_lastExpectedBufferSize: any;
_cachedImageData: any;
_cachedImageDataBuffer: any;
_cachedImageDataByteOffset: any;
_cleanupCanvas(): void;
_initializeCanvas(): void;
_setupRendererOnCanvas(): void;
_stopAnimationLoop(): void;
_animationFrameId: number | null | undefined;
_lastFrameTime: any;
_startAnimationLoop(): void;
_animationLoop(e: any): void;
play(): void;
pause(): void;
stop(): void;
setFrame(e: any): void;
setSpeed(e: any): void;
setBackgroundColor(e: any): void;
_backgroundColor: any;
setLoop(e: any): void;
setLoopCount(e: any): void;
setUseFrameInterpolation(e: any): void;
addEventListener(e: any, t: any): void;
removeEventListener(e: any, t: any): void;
destroy(): void;
freeze(): void;
unfreeze(): void;
resize(): void;
setCanvas(e: any): void;
setTransform(e: any): boolean;
getTransform(): any[] | undefined;
setSegment(e: any, t: any): void;
resetSegment(): void;
setMode(e: any): void;
setRenderConfig(e: