@lordicon/internal
Version:
Minimalistic internal animation player.
109 lines (108 loc) • 3.65 kB
TypeScript
export type AnimationDirection = 1 | -1;
export type AnimationSegment = [number, number];
export type AnimationEventName = 'drawnFrame' | 'enterFrame' | 'loopComplete' | 'complete' | 'segmentStart' | 'destroy' | 'config_ready' | 'data_ready' | 'DOMLoaded' | 'error' | 'data_failed' | 'loaded_images';
export type AnimationEventCallback<T = any> = (args: T) => void;
export interface CompleteEvent {
direction: number;
type: "complete";
}
export interface CompleteLoopEvent {
currentLoop: number;
direction: number;
totalLoops: number;
type: "loopComplete";
}
export interface DestroyEvent {
type: "destroy";
}
export interface EnterFrameEvent {
/** The current time in frames. */
currentTime: number;
direction: number;
/** The total number of frames. */
totalTime: number;
type: "enterFrame";
}
export interface SegmentStartEvent {
firstFrame: number;
totalFrames: number;
type: "segmentStart";
}
export interface AnimationEvents {
DOMLoaded: undefined;
complete: CompleteEvent;
config_ready: undefined;
data_failed: undefined;
data_ready: undefined;
destroy: DestroyEvent;
drawnFrame: EnterFrameEvent;
enterFrame: EnterFrameEvent;
error: undefined;
loaded_images: undefined;
loopComplete: CompleteLoopEvent;
segmentStart: SegmentStartEvent;
}
export type AnimationConfig = {
container: HTMLElement;
loop?: boolean;
autoplay?: boolean;
rendererSettings?: any;
initialSegment?: AnimationSegment;
name?: string;
};
export type AnimationConfigWithData = AnimationConfig & {
animationData: any;
};
export type AnimationConfigWithPath = AnimationConfig & {
path: string;
};
export type AnimationItem = {
name: string;
isLoaded: boolean;
currentFrame: number;
currentRawFrame: number;
firstFrame: number;
totalFrames: number;
frameRate: number;
frameMult: number;
playSpeed: number;
playDirection: number;
playCount: number;
isPaused: boolean;
autoplay: boolean;
loop: boolean | number;
renderer: any;
animationID: string;
assetsPath: string;
timeCompleted: number;
segmentPos: number;
isSubframeEnabled: boolean;
segments: AnimationSegment | AnimationSegment[];
play(name?: string): void;
stop(name?: string): void;
togglePause(name?: string): void;
destroy(name?: string): void;
pause(name?: string): void;
goToAndStop(value: number | string, isFrame?: boolean, name?: string): void;
goToAndPlay(value: number | string, isFrame?: boolean, name?: string): void;
includeLayers(data: any): void;
setSegment(init: number, end: number): void;
resetSegments(forceFlag: boolean): void;
hide(): void;
show(): void;
resize(): void;
setSpeed(speed: number): void;
setDirection(direction: AnimationDirection): void;
setLoop(isLooping: boolean): void;
playSegments(segments: AnimationSegment | AnimationSegment[], forceFlag?: boolean): void;
setSubframe(useSubFrames: boolean): void;
getDuration(inFrames?: boolean): number;
triggerEvent<T extends AnimationEventName>(name: T, args: AnimationEvents[T]): void;
addEventListener<T extends AnimationEventName>(name: T, callback: AnimationEventCallback<AnimationEvents[T]>): () => void;
removeEventListener<T extends AnimationEventName>(name: T, callback?: AnimationEventCallback<AnimationEvents[T]>): void;
};
declare function loadAnimation(params: AnimationConfigWithData | AnimationConfigWithPath): AnimationItem;
declare const lottie: {
loadAnimation: typeof loadAnimation;
};
export default lottie;