@logicflow/core
Version:
LogicFlow, help you quickly create flowcharts
76 lines (75 loc) • 2.63 kB
JavaScript
;
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __read = (this && this.__read) || function (o, n) {
var m = typeof Symbol === "function" && o[Symbol.iterator];
if (!m) return o;
var i = m.call(o), r, ar = [], e;
try {
while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
}
catch (error) { e = { error: error }; }
finally {
try {
if (r && !r.done && (m = i["return"])) m.call(i);
}
finally { if (e) throw e.error; }
}
return ar;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Polygon = void 0;
var jsx_runtime_1 = require("preact/jsx-runtime");
var lodash_es_1 = require("lodash-es");
var geometry_1 = require("../../util/geometry");
function Polygon(props) {
var _a = props.points, points = _a === void 0 ? [] : _a, className = props.className, radius = props.radius;
var attrs = {
fill: 'transparent',
fillOpacity: 1,
strokeWidth: 1,
stroke: '#000',
strokeOpacity: 1,
points: '',
};
(0, lodash_es_1.forEach)((0, lodash_es_1.toPairs)(props), function (_a) {
var _b = __read(_a, 2), k = _b[0], v = _b[1];
if (typeof v !== 'object') {
attrs[k] = v;
}
});
if (className) {
attrs.className = "lf-basic-shape ".concat(className);
}
else {
attrs.className = 'lf-basic-shape';
}
if (radius) {
var pointList = points.map(function (point) { return ({ x: point[0], y: point[1] }); });
var rounded = (0, geometry_1.generateRoundedCorners)(pointList, radius, true);
var d = rounded.length
? "M ".concat(rounded[0].x, " ").concat(rounded[0].y, " ").concat(rounded
.slice(1)
.map(function (p) { return "L ".concat(p.x, " ").concat(p.y); })
.join(' '), " Z")
: '';
attrs.d = d;
delete attrs.points;
return (0, jsx_runtime_1.jsx)("path", __assign({}, attrs));
}
else {
attrs.points = points.map(function (point) { return point.join(','); }).join(' ');
return (0, jsx_runtime_1.jsx)("polygon", __assign({}, attrs));
}
}
exports.Polygon = Polygon;
exports.default = Polygon;