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@logicflow/core

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LogicFlow, help you quickly create flowcharts

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; import { cloneDeep, map } from 'lodash-es'; import { computed, observable } from 'mobx'; import BaseNodeModel from './BaseNodeModel'; import { ModelType } from '../../constant'; import { normalizePolygon } from '../../util'; var PolygonNodeModel = /** @class */ (function (_super) { __extends(PolygonNodeModel, _super); // @observable properties: IPolygonNodeProperties = {} function PolygonNodeModel(data, graphModel) { var _this = _super.call(this, data, graphModel) || this; _this.modelType = ModelType.POLYGON_NODE; _this.points = [ [50, 0], [100, 50], [50, 100], [0, 50], // 菱形 // [0,100], [50,25], [50,75], [100,0] // 闪电 // [100, 10], // [40, 198], // [190, 78], // [10, 78], // [160, 198], // 五角星 ]; // this.properties = data.properties || {} _this.initNodeData(data); _this.setAttributes(); return _this; } PolygonNodeModel.prototype.setAttributes = function () { _super.prototype.setAttributes.call(this); var _a = this.properties, points = _a.points, width = _a.width, height = _a.height; // DONE: 如果设置了 points,又设置了节点的宽高,则需要做如下操作 // 1. 将 points 的位置置零,即将图形向原点移动(找到 points 中 x,y 的最小值,所有坐标值减掉该值) // 2. 按宽高的比例重新计算最新的 points // if (points) { // this.points = points // } var nextPoints = points || this.points; this.points = normalizePolygon(nextPoints, width, height); }; PolygonNodeModel.prototype.getNodeStyle = function () { var style = _super.prototype.getNodeStyle.call(this); var polygon = this.graphModel.theme.polygon; var _a = this.properties.style, customStyle = _a === void 0 ? {} : _a; return __assign(__assign(__assign({}, style), cloneDeep(polygon)), cloneDeep(customStyle)); }; Object.defineProperty(PolygonNodeModel.prototype, "pointsPosition", { /** * 由于大多数情况下,我们初始化拿到的多边形坐标都是基于原点的(例如绘图工具到处的svg)。 * 在logicflow中对多边形进行移动,我们不需要去更新points, * 而是去更新多边形中心点即可。 */ get: function () { var _a = this, x = _a.x, y = _a.y, width = _a.width, height = _a.height; return this.points.map(function (item) { return ({ x: item[0] + x - width / 2, y: item[1] + y - height / 2, }); }); }, enumerable: false, configurable: true }); Object.defineProperty(PolygonNodeModel.prototype, "width", { get: function () { var min = Number.MAX_SAFE_INTEGER; var max = Number.MIN_SAFE_INTEGER; this.points.forEach(function (_a) { var _b = __read(_a, 1), x = _b[0]; if (x < min) { min = x; } if (x > max) { max = x; } }); return max - min; }, enumerable: false, configurable: true }); Object.defineProperty(PolygonNodeModel.prototype, "height", { get: function () { var min = Number.MAX_SAFE_INTEGER; var max = Number.MIN_SAFE_INTEGER; this.points.forEach(function (_a) { var _b = __read(_a, 2), y = _b[1]; if (y < min) { min = y; } if (y > max) { max = y; } }); return max - min; }, enumerable: false, configurable: true }); PolygonNodeModel.prototype.getDefaultAnchor = function () { var _this = this; var _a = this, x = _a.x, y = _a.y, width = _a.width, height = _a.height, points = _a.points; return points.map(function (_a, idx) { var _b = __read(_a, 2), x1 = _b[0], y1 = _b[1]; return ({ x: x + x1 - width / 2, y: y + y1 - height / 2, id: "".concat(_this.id, "_").concat(idx), }); }); }; PolygonNodeModel.prototype.resize = function (resizeInfo) { var _this = this; var width = resizeInfo.width, height = resizeInfo.height, deltaX = resizeInfo.deltaX, deltaY = resizeInfo.deltaY; // 移动节点以及文本内容 this.move(deltaX / 2, deltaY / 2); var nextPoints = map(this.points, function (_a) { var _b = __read(_a, 2), x = _b[0], y = _b[1]; return [ (x * width) / _this.width, (y * height) / _this.height, ]; }); this.points = nextPoints; this.properties.points = nextPoints; // this.setProperties({ // points: toJS(nextPoints), // }) return this.getData(); }; __decorate([ observable ], PolygonNodeModel.prototype, "points", void 0); __decorate([ computed ], PolygonNodeModel.prototype, "pointsPosition", null); __decorate([ computed ], PolygonNodeModel.prototype, "width", null); __decorate([ computed ], PolygonNodeModel.prototype, "height", null); return PolygonNodeModel; }(BaseNodeModel)); export { PolygonNodeModel }; export default PolygonNodeModel;