@logicflow/core
Version:
LogicFlow, help you quickly create flowcharts
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JavaScript
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var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __read = (this && this.__read) || function (o, n) {
var m = typeof Symbol === "function" && o[Symbol.iterator];
if (!m) return o;
var i = m.call(o), r, ar = [], e;
try {
while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
}
catch (error) { e = { error: error }; }
finally {
try {
if (r && !r.done && (m = i["return"])) m.call(i);
}
finally { if (e) throw e.error; }
}
return ar;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.BezierAdjustOverlay = exports.BezierAdjustAnchor = void 0;
var jsx_runtime_1 = require("preact/jsx-runtime");
var compat_1 = require("preact/compat");
var shape_1 = require("../shape");
var __1 = require("../..");
var constant_1 = require("../../constant");
var util_1 = require("../../util");
// bezier曲线的可调整锚点
var BezierAdjustAnchor = /** @class */ (function (_super) {
__extends(BezierAdjustAnchor, _super);
function BezierAdjustAnchor() {
var _this = _super.call(this) || this;
_this.onDragging = function (_a) {
var event = _a.event;
var _b = _this.props, graphModel = _b.graphModel, bezierModel = _b.bezierModel, type = _b.type;
var _c = graphModel.getPointByClient({
x: event.clientX,
y: event.clientY,
}).canvasOverlayPosition, x = _c.x, y = _c.y;
bezierModel.updateAdjustAnchor({
x: x,
y: y,
}, type);
graphModel.eventCenter.emit(constant_1.EventType.EDGE_ADJUST, {
data: bezierModel.getData(),
});
};
_this.onDragEnd = function () {
var bezierModel = _this.props.bezierModel;
bezierModel.isDragging = false;
};
_this.dragHandler = new util_1.StepDrag({
onDragging: _this.onDragging,
onDragEnd: _this.onDragEnd,
});
return _this;
}
BezierAdjustAnchor.prototype.render = function () {
var _this = this;
var position = this.props.position;
var x = position.x, y = position.y;
var bezierModel = this.props.bezierModel;
var adjustAnchor = bezierModel.getEdgeStyle().adjustAnchor;
return ((0, jsx_runtime_1.jsx)(shape_1.Circle, __assign({ className: "lf-bezier-adjust-anchor", x: x, y: y }, adjustAnchor, { onMouseDown: function (ev) {
// if (edgeAddable !== false) {
_this.dragHandler.handleMouseDown(ev);
// }
} })));
};
return BezierAdjustAnchor;
}(compat_1.Component));
exports.BezierAdjustAnchor = BezierAdjustAnchor;
var BezierAdjustOverlay = /** @class */ (function (_super) {
__extends(BezierAdjustOverlay, _super);
function BezierAdjustOverlay() {
return _super !== null && _super.apply(this, arguments) || this;
}
BezierAdjustOverlay.prototype.getBezierAdjust = function (bezier, graphModel) {
var path = bezier.path, id = bezier.id;
var pointsList = (0, util_1.getBezierPoints)(path);
var _a = __read(pointsList, 4), start = _a[0], sNext = _a[1], ePre = _a[2], end = _a[3];
var adjustLine = bezier.getEdgeStyle().adjustLine;
var result = []; // TODO: 类型定义
result.push((0, jsx_runtime_1.jsx)(shape_1.Line, __assign({ x1: start.x, y1: start.y, x2: sNext.x, y2: sNext.y }, adjustLine)));
result.push((0, jsx_runtime_1.jsx)(BezierAdjustAnchor, { position: sNext, bezierModel: bezier, graphModel: graphModel, type: "sNext" }, "".concat(id, "_ePre")));
result.push((0, jsx_runtime_1.jsx)(shape_1.Line, __assign({ x1: end.x, y1: end.y, x2: ePre.x, y2: ePre.y }, adjustLine)));
result.push((0, jsx_runtime_1.jsx)(BezierAdjustAnchor, { position: ePre, bezierModel: bezier, graphModel: graphModel, type: "ePre" }, "".concat(id, "_sNext")));
return result;
};
// 获取选中bezier曲线,调整操作线和锚点
BezierAdjustOverlay.prototype.selectedBezierEdge = function () {
var graphModel = this.props.graphModel;
var edgeList = graphModel.edges;
var edgeAdjust = []; // TODO:类型定义
for (var i = 0; i < edgeList.length; i++) {
var edge = edgeList[i];
if (edge.isSelected &&
edge.modelType === constant_1.ModelType.BEZIER_EDGE &&
edge.draggable) {
edgeAdjust.push(this.getBezierAdjust(edge, graphModel));
}
}
return edgeAdjust;
};
BezierAdjustOverlay.prototype.render = function () {
return (0, jsx_runtime_1.jsx)("g", { className: "lf-bezier-adjust", children: this.selectedBezierEdge() });
};
BezierAdjustOverlay = __decorate([
__1.observer
], BezierAdjustOverlay);
return BezierAdjustOverlay;
}(compat_1.Component));
exports.BezierAdjustOverlay = BezierAdjustOverlay;
exports.default = BezierAdjustOverlay;